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seems cmake does not auto download bgfx-camke.
Meet problem at linux deepin
没有翻墙,external Project.add不会自动运行
cmake就是容易出这些问题,我试过xmake,很好用。
我建议像godot一样,把第三方编译依赖的库的源码集成在游戏引擎源码目录里面,这样一键编译就行了。
The text was updated successfully, but these errors were encountered:
CMake Error at CMakeLists.txt:12 (find_package):
Could not find a package configuration file provided by "bgfx" with any of
the following names:
bgfxConfig.cmake
bgfx-config.cmake
Add the installation prefix of "bgfx" to CMAKE_PREFIX_PATH or set
"bgfx_DIR" to a directory containing one of the above files. If "bgfx"
provides a separate development package or SDK, be sure it has been
installed.
Because I found it unnecessary to create a game that mimics Minecraft using BGFX.
The lack of an ecosystem will result in no one willing to play the version I created, even if it has better performance, more beautiful graphics, and more open source code.
Perhaps in the future, I will consider using Vulkan to create a demo game similar to Minecraft that focuses on performance and image quality, but not now.
seems cmake does not auto download bgfx-camke.
Meet problem at linux deepin
没有翻墙,external Project.add不会自动运行
cmake就是容易出这些问题,我试过xmake,很好用。
我建议像godot一样,把第三方编译依赖的库的源码集成在游戏引擎源码目录里面,这样一键编译就行了。
The text was updated successfully, but these errors were encountered: