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ModError: Failed to load and run script from /Users/xxxxx/Library/Application Support/minetest/games/minetest_extended/mods/doors/init.lua:
...inetest.app/Contents/Resources/builtin/game/register.lua:199: bad argument #5 to 'register_item_raw' (table expected, got string)
stack traceback:
[C]: in function 'register_item_raw'
...inetest.app/Contents/Resources/builtin/game/register.lua:199: in function 'register_item'
...inetest.app/Contents/Resources/builtin/game/register.lua:225: in function 'register_node'
...ort/minetest/games/minetest_extended/mods/doors/init.lua:791: in function 'register_fencegate'
...ort/minetest/games/minetest_extended/mods/doors/init.lua:803: in main chunk
Check debug.txt for details
The text was updated successfully, but these errors were encountered:
I'm on Minetest 5.7.0
The game doesn't start, I get:
ModError: Failed to load and run script from /Users/xxxxx/Library/Application Support/minetest/games/minetest_extended/mods/doors/init.lua:
...inetest.app/Contents/Resources/builtin/game/register.lua:199: bad argument #5 to 'register_item_raw' (table expected, got string)
stack traceback:
[C]: in function 'register_item_raw'
...inetest.app/Contents/Resources/builtin/game/register.lua:199: in function 'register_item'
...inetest.app/Contents/Resources/builtin/game/register.lua:225: in function 'register_node'
...ort/minetest/games/minetest_extended/mods/doors/init.lua:791: in function 'register_fencegate'
...ort/minetest/games/minetest_extended/mods/doors/init.lua:803: in main chunk
Check debug.txt for details
The text was updated successfully, but these errors were encountered: