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adv-fix-sleepers.lua
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adv-fix-sleepers.lua
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--Fixes all local bugged sleepers in adventure mode.
--[====[
adv-fix-sleepers
================
Fixes :bug:`6798`. This bug is characterized by sleeping units who refuse to
awaken in adventure mode regardless of talking to them, hitting them, or
waiting so long you die of thirst.
Usage: If you come accross one or more bugged sleepers in adventure mode,
simply run the script (type adv-fix-sleepers into the dfhack console),
and all nearby sleepers will be cured.
]====]
--========================
-- Author: ArrowThunder on bay12 & reddit
-- Version: 1.1
--=======================
-- get the list of all the active units currently loaded
local active_units = df.global.world.units.active -- get all active units
-- check every active unit for the bug
local num_fixed = 0 -- this is the number of army controllers fixed, not units
-- I've found that often, multiple sleepers share a bugged army controller
for k, unit in pairs(active_units) do
if unit then
local army_controller = df.army_controller.find(unit.enemy.army_controller_id)
if army_controller and army_controller.type == 4 then -- sleeping code is possible
if army_controller.unk_64.t4.unk_2.not_sleeping == false then
army_controller.unk_64.t4.unk_2.not_sleeping = true -- fix bug
num_fixed = num_fixed + 1
end
end
end
end
if num_fixed == 0 then
print ("No sleepers with the fixable bug were found, sorry.")
else
print ("Fixed " .. num_fixed .. " bugged army_controller(s).")
end