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multi-gpu-miner.rs
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use std::sync::{Arc, Mutex};
use std::thread;
// Mockup of a CUDA-accelerated Keccak hash function
extern "C" {
fn keccakHash(input: *const u8, output: *mut u8, digestSize: u32);
}
// Mining job structure
struct MiningJob {
header: Vec<u8>,
target: u64,
}
// Miner configuration
struct MinerConfig {
num_threads: usize,
}
// Miner state
struct MinerState {
config: MinerConfig,
jobs: Arc<Mutex<Vec<MiningJob>>>,
}
// Function to simulate CUDA-accelerated Keccak hash function
fn simulate_keccak_hash(input: &[u8]) -> Vec<u8> {
// Simulated hash function implementation
let mut output = vec![0; 32]; // Simulate 256-bit hash output
unsafe {
keccakHash(input.as_ptr(), output.as_mut_ptr(), 256);
}
output
}
// Worker function for each mining thread
fn mining_worker(state: Arc<MinerState>) {
loop {
// Get a mining job
let job = {
let mut jobs = state.jobs.lock().unwrap();
if let Some(job) = jobs.pop() {
job
} else {
// No jobs available, exit the thread
return;
}
};
// Attempt to find a valid solution
let mut nonce = 0u64;
loop {
// Construct the block header with the nonce
let mut header_with_nonce = job.header.clone();
header_with_nonce.extend_from_slice(&nonce.to_le_bytes());
// Hash the header with the nonce
let hash = simulate_keccak_hash(&header_with_nonce);
// Check if the hash meets the target
if u64::from_le_bytes(hash[..8].try_into().unwrap()) < job.target {
// Valid solution found, submit it to the mining pool
println!("Valid solution found: nonce {}", nonce);
// Simulated submission to the pool
// pool.submit_solution(header_with_nonce.clone(), hash.clone());
// Break the inner loop to move to the next job
break;
}
// Increment the nonce for the next iteration
nonce += 1;
// Check if another job has been assigned in the meantime
{
let jobs = state.jobs.lock().unwrap();
if jobs.is_empty() {
// No more jobs available, exit the thread
return;
}
}
}
}
}
fn main() {
// Initialize miner configuration and state
let config = MinerConfig { num_threads: 4 };
let state = Arc::new(MinerState {
config: config.clone(),
jobs: Arc::new(Mutex::new(Vec::new())),
});
// Spawn mining threads
let mut threads = vec![];
for _ in 0..config.num_threads {
let state_clone = state.clone();
let thread = thread::spawn(move || mining_worker(state_clone));
threads.push(thread);
}
// Simulated mining pool providing jobs
let pool = Arc::clone(&state.jobs);
for i in 0..10 {
let job = MiningJob {
header: format!("BlockHeader{}", i).into_bytes(),
target: 1000, // Simulated target value
};
pool.lock().unwrap().push(job);
}
// Wait for all mining threads to finish
for thread in threads {
thread.join().unwrap();
}
}