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07 Loading a 3D model from an OBJ file.h
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07 Loading a 3D model from an OBJ file.h
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// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and / or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The below copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// Vulkan Cookbook
// ISBN: 9781786468154
// © Packt Publishing Limited
//
// Author: Pawel Lapinski
// LinkedIn: https://www.linkedin.com/in/pawel-lapinski-84522329
//
// Chapter: 10 Helper Recipes
// Recipe: 07 Loading a 3D model from an OBJ file
#ifndef LOADING_A_3D_MODEL_FROM_AN_OBJ_FILE
#define LOADING_A_3D_MODEL_FROM_AN_OBJ_FILE
#include "Tools.h"
namespace VulkanCookbook {
struct Mesh {
std::vector<float> Data;
struct Part {
uint32_t VertexOffset;
uint32_t VertexCount;
};
std::vector<Part> Parts;
};
bool Load3DModelFromObjFile( char const * filename,
bool load_normals,
bool load_texcoords,
bool generate_tangent_space_vectors,
bool unify,
Mesh & mesh,
uint32_t * vertex_stride = nullptr );
} // namespace VulkanCookbook
#endif // LOADING_A_3D_MODEL_FROM_AN_OBJ_FILE