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02 Preparing a rotation matrix.cpp
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02 Preparing a rotation matrix.cpp
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// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and / or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The below copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// Vulkan Cookbook
// ISBN: 9781786468154
// © Packt Publishing Limited
//
// Author: Pawel Lapinski
// LinkedIn: https://www.linkedin.com/in/pawel-lapinski-84522329
//
// Chapter: 10 Helper Recipes
// Recipe: 02 Preparing a rotation matrix
#include "10 Helper Recipes/02 Preparing a rotation matrix.h"
namespace VulkanCookbook {
Matrix4x4 PrepareRotationMatrix( float angle,
Vector3 const & axis,
float normalize_axis ) {
float x;
float y;
float z;
if( normalize_axis ) {
Vector3 normalized = Normalize( axis );
x = normalized[0];
y = normalized[1];
z = normalized[2];
} else {
x = axis[0];
y = axis[1];
z = axis[2];
}
const float c = cos( Deg2Rad( angle ) );
const float _1_c = 1.0f - c;
const float s = sin( Deg2Rad( angle ) );
Matrix4x4 rotation_matrix = {
x * x * _1_c + c,
y * x * _1_c - z * s,
z * x * _1_c + y * s,
0.0f,
x * y * _1_c + z * s,
y * y * _1_c + c,
z * y * _1_c - x * s,
0.0f,
x * z * _1_c - y * s,
y * z * _1_c + x * s,
z * z * _1_c + c,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f
};
return rotation_matrix;
}
} // namespace VulkanCookbook