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22 Creating multiple graphics pipelines on multiple threads.cpp
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22 Creating multiple graphics pipelines on multiple threads.cpp
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// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and / or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The below copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// Vulkan Cookbook
// ISBN: 9781786468154
// © Packt Publishing Limited
//
// Author: Pawel Lapinski
// LinkedIn: https://www.linkedin.com/in/pawel-lapinski-84522329
//
// Chapter: 08 Graphics and Compute Pipelines
// Recipe: 22 Creating multiple graphics pipelines on multiple threads
#include "08 Graphics and Compute Pipelines/14 Creating a pipeline cache object.h"
#include "08 Graphics and Compute Pipelines/15 Retrieving data from a pipeline cache.h"
#include "08 Graphics and Compute Pipelines/16 Merging multiple pipeline cache objects.h"
#include "08 Graphics and Compute Pipelines/17 Creating graphics pipelines.h"
#include "08 Graphics and Compute Pipelines/22 Creating multiple graphics pipelines on multiple threads.h"
#include "Tools.h"
namespace VulkanCookbook {
bool CreateMultipleGraphicsPipelinesOnMultipleThreads( VkDevice logical_device,
std::string const & pipeline_cache_filename,
std::vector<std::vector<VkGraphicsPipelineCreateInfo>> const & graphics_pipelines_create_infos,
std::vector<std::vector<VkPipeline>> & graphics_pipelines ) {
// Load cache from file (if available)
std::vector<unsigned char> cache_data;
GetBinaryFileContents( pipeline_cache_filename, cache_data );
// Create cache for each thread, initialize its contents with data loaded from file
std::vector<VkDestroyer(VkPipelineCache)> pipeline_caches( graphics_pipelines_create_infos.size() );
for( size_t i = 0; i < graphics_pipelines_create_infos.size(); ++i ) {
pipeline_caches[i] = VkDestroyer(VkPipelineCache)();
InitVkDestroyer( logical_device, pipeline_caches[i] );
if( !CreatePipelineCacheObject( logical_device, cache_data, *pipeline_caches[i] ) ) {
return false;
}
}
// Create multiple threads, where each thread creates multiple pipelines using its own cache
std::vector<std::thread> threads( graphics_pipelines_create_infos.size() );
for( size_t i = 0; i < graphics_pipelines_create_infos.size(); ++i ) {
graphics_pipelines[i].resize( graphics_pipelines_create_infos[i].size() );
threads[i] = std::thread( CreateGraphicsPipelines, logical_device, std::ref( graphics_pipelines_create_infos[i] ), *pipeline_caches[i], std::ref( graphics_pipelines[i] ) );
}
// Wait for all threads to finish
for( size_t i = 0; i < graphics_pipelines_create_infos.size(); ++i ) {
threads[i].join();
}
// Merge all the caches into one, retrieve its contents and store them in the file
VkPipelineCache target_cache = *pipeline_caches.back();
std::vector<VkPipelineCache> source_caches( pipeline_caches.size() - 1);
for( size_t i = 0; i < pipeline_caches.size() - 1; ++i ) {
source_caches[i] = *pipeline_caches[i];
}
if( !MergeMultiplePipelineCacheObjects( logical_device, target_cache, source_caches ) ) {
return false;
}
if( !RetrieveDataFromPipelineCache( logical_device, target_cache, cache_data ) ) {
return false;
}
//if( !SaveBinaryFile( pipeline_cache_filename, cache_data ) ) {
// return false;
//}
return true;
}
} // namespace VulkanCookbook