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If a controller's destructor hangs for more than 10 seconds, the controller manager should split out a warning so the user knows what went wrong. (It might also be nice to be able to continue running instead of locking up completely).
If a controller's destructor hangs for more than 10 seconds, the controller manager should split out a warning so the user knows what went wrong. (It might also be nice to be able to continue running instead of locking up completely).
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