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main.yml
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name: Frog Smashers Unity Actions
# Frog Smashers Unity Actions (Copied from https://github.com/game-ci/unity-actions-example/blob/main/.github/workflows/main.yml)
on:
# # pull_request: {}
push: {}
# push:
# branches:
# - master
# on:
# push:
# tags:
# - '*'
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
GIT_ACCESS_TOKEN: ${{ secrets.GIT_ACCESS_TOKEN }}
PROJECT_PATH: HohimBrueh
jobs:
checklicense:
name: check if UNITY_LICENSE is set in github secrets
runs-on: ubuntu-latest
outputs:
is_unity_license_set: ${{ steps.checklicense_job.outputs.is_unity_license_set }}
steps:
- name: Check whether unity activation requests should be done
id: checklicense_job
run: |
echo "Skip activation job: ${{ env.UNITY_LICENSE != '' }}"
echo "::set-output name=is_unity_license_set::${{ env.UNITY_LICENSE != '' }}"
activation:
needs: [checklicense]
if: needs.checklicense.outputs.is_unity_license_set == 'false'
name: Request activation file 🔑
runs-on: ubuntu-latest
steps:
# Request manual activation file
- name: Request manual activation file
id: getManualLicenseFile
# https://github.com/game-ci/unity-request-activation-file/releases/
uses: game-ci/unity-request-activation-file@v2
with:
unityVersion: "2021.3.23f1"
# Upload artifact (Unity_v20XX.X.XXXX.alf)
- name: Expose as artifact
uses: actions/upload-artifact@v3
with:
name: ${{ steps.getManualLicenseFile.outputs.filePath }}
path: ${{ steps.getManualLicenseFile.outputs.filePath }}
buildWithLinux:
needs: [checklicense]
if: needs.checklicense.outputs.is_unity_license_set == 'true'
name: Build for Linux
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- HohimBrueh
targetPlatform:
- StandaloneLinux64
steps:
- uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key:
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{
hashFiles(matrix.projectPath) }}
restore-keys: |
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-
Library-${{ matrix.projectPath }}-
Library-
# https://github.com/game-ci/unity-builder/releases/
- uses: game-ci/unity-builder@v2
with:
projectPath: ${{ env.PROJECT_PATH }}
targetPlatform: ${{ matrix.targetPlatform }}
versioning: Tag
buildName: FrogSmashersLinux64
- uses: actions/upload-artifact@v3
with:
name: FrogSmashersLinux64
path: build
- name: Zip up output
run: |
cd build/StandaloneLinux64
zip -r ../../FrogSmashersLinux64.zip *
- name: Release
uses: softprops/action-gh-release@v1
with:
token: ${{ env.GIT_ACCESS_TOKEN }}
files: FrogSmashersLinux64.zip
buildWithMac:
needs: [checklicense]
if: needs.checklicense.outputs.is_unity_license_set == 'true'
name: Build for MacOs
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
projectPath:
- HohimBrueh
targetPlatform:
- StandaloneOSX
steps:
- name: Checkout Repository
uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key:
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{
hashFiles(matrix.projectPath) }}
restore-keys: |
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-
Library-${{ matrix.projectPath }}-
Library-
- uses: game-ci/unity-builder@v2
with:
projectPath: ${{ env.PROJECT_PATH }}
targetPlatform: ${{ matrix.targetPlatform }}
versioning: Tag
buildName: FrogSmashersOSX
- name: Upload Build
uses: actions/upload-artifact@v3
with:
name: FrogSmashersOSX
path: build
- name: Zip up output
run: |
cd build/StandaloneOSX
zip -r ../../FrogSmashersOSX.zip *
- name: Release
uses: softprops/action-gh-release@v1
with:
token: ${{ env.GIT_ACCESS_TOKEN }}
files: FrogSmashersOSX.zip
# - name: Upload binaries to release
# uses: svenstaro/upload-release-action@v2
# with:
# repo_name: PNone/frogsmashers
# # A personal access token for the GitHub repository in which the release will be created and edited.
# # It is recommended to create the access token with the following scopes: `repo, user, admin:repo_hook`.
# repo_token: ${{ env.GIT_ACCESS_TOKEN }}
# file: build/StandaloneOSX
# asset_name: StandaloneOSX
# tag: ${{ github.ref }}
# overwrite: true
# body: "New release for frog smashers"
buildWithWindows:
needs: [checklicense]
if: needs.checklicense.outputs.is_unity_license_set == 'true'
name: Build for Windows
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
projectPath:
- HohimBrueh
targetPlatform:
# - StandaloneWindows
- StandaloneWindows64
steps:
- name: Checkout Repository
uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key:
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{
hashFiles(matrix.projectPath) }}
restore-keys: |
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-
Library-${{ matrix.projectPath }}-
Library-
- uses: game-ci/unity-builder@v2
with:
projectPath: ${{ env.PROJECT_PATH }}
targetPlatform: ${{ matrix.targetPlatform }}
versioning: Tag
buildName: FrogSmashersWindows64
- name: Upload Build
uses: actions/upload-artifact@v3
with:
# name: StandaloneWindows64
name: FrogSmashersWindows64
path: build
- name: Zip up output
run: |
cd build/StandaloneWindows64
Compress-Archive -Path . -DestinationPath ../../FrogSmashersWindows64.zip
- name: Release
uses: softprops/action-gh-release@v1
with:
token: ${{ env.GIT_ACCESS_TOKEN }}
files: FrogSmashersWindows64.zip
# - name: Upload binaries to release
# uses: svenstaro/upload-release-action@v2
# with:
# repo_name: PNone/frogsmashers
# # A personal access token for the GitHub repository in which the release will be created and edited.
# # It is recommended to create the access token with the following scopes: `repo, user, admin:repo_hook`.
# repo_token: ${{ env.GIT_ACCESS_TOKEN }}
# file: build/StandaloneWindows64
# asset_name: StandaloneWindows64
# tag: ${{ github.ref }}
# overwrite: true
# body: "New release for frog smashers"