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computerplayercollection.cpp
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computerplayercollection.cpp
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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "computerplayercollection.h"
#include "computerplayer.h"
#include "bogowinplayer.h"
#include "endgameplayer.h"
#include "resolvent.h"
using namespace Quackle;
ComputerPlayerCollection::ComputerPlayerCollection()
{
}
Player ComputerPlayerCollection::createPlayer(ComputerPlayer *computerPlayer)
{
Player ret(computerPlayer->name(), Player::ComputerPlayerType, computerPlayer->id());
ret.setComputerPlayer(computerPlayer);
return ret;
}
void ComputerPlayerCollection::addPlayer(ComputerPlayer *computerPlayer)
{
push_back(createPlayer(computerPlayer));
}
ComputerPlayerCollection ComputerPlayerCollection::fullCollection()
{
ComputerPlayerCollection ret;
ret.addPlayer(new EndgamePlayer());
ret.addPlayer(new StaticPlayer());
ret.addPlayer(new FiveMinutePlayer());
ret.addPlayer(new TwentySecondPlayer());
ret.addPlayer(new TorontoPlayer());
//ret.addPlayer(new InferringPlayer());
return ret;
}