diff --git a/csgo_pinpal.txt b/csgo_pinpal.txt index 0c7af6f..0d8ca16 100644 --- a/csgo_pinpal.txt +++ b/csgo_pinpal.txt @@ -1,246 +1,123 @@ -// Based upon Enhanced Text color Mod 4.2 -// Original idea by Orel & spddl -// Rewritten and edited by BananaGaming +"Source" "https://gist.github.com/xPaw/056b29be7ae9c143ed623a9c4c10cf50" +"Modified by PINPAL" "https://github.com/PINPAL/CS2-Autoexec" +"Tokens" +{ + "Cstrike_TitlesTXT_Bomb_Defused" "Bomb defused" + "Cstrike_TitlesTXT_Bomb_Planted" "Bomb planted, %s1 seconds left" + "SFUI_Notice_YouDroppedWeapon" "Dropped %s1" + "Cstrike_TitlesTXT_Got_bomb" "Picked up the bomb" + "Cstrike_TitlesTXT_Got_defuser" "Picked up defuse kit" + "Cstrike_TitlesTXT_Weapon_Pickup" "Picked up %s1" -// Additional Modifications made by PINPAL + "SFUI_Notice_CTs_Clinched_Match" " ★ CTs won the match" + "SFUI_Notice_Ts_Clinched_Match" " ★ Ts won the match" + "hostagerescuetime" " CTs got more time by reaching a hostage" + "SFUI_Notice_All_Players_Connected" " Match will start in %s1 seconds" -"lang" -{ -"Language" "English" -"Tokens" -{ -// ------------------------------------------------------------------------------------------- - // MATCH READY BUTTON - - "match_ready_accept" "DERANK NOW" - - // SKILL GROUPS - - "skillgroup_1" "(1/18) Silver I" - "skillgroup_2" "(2/18) Silver II" - "skillgroup_3" "(3/18) Silver III" - "skillgroup_4" "(4/18) Silver IV" - "skillgroup_5" "(5/18) Silver Elite" - "skillgroup_6" "(6/18) Silver Elite Master" - "skillgroup_7" "(7/18) Gold Nova I" - "skillgroup_8" "(8/18) Gold Nova II" - "skillgroup_9" "(9/18) Gold Nova III" - "skillgroup_10" "(10/18) Gold Nova Master" - "skillgroup_11" "(11/18) Master Guardian I" - "skillgroup_12" "(12/18) Master Guardian II" - "skillgroup_13" "(13/18) Master Guardian Elite" - "skillgroup_14" "(14/18) Distinguished Master Guardian" - "skillgroup_15" "(15/18) Legendary Eagle" - "skillgroup_16" "(16/18) Legendary Eagle Master" - "skillgroup_17" "(17/18) Supreme Master First Class" - "skillgroup_18" "(18/18) The Global Elite" - - // PLAY OPTIONS (MENUS) - - "play_setting_online" "Online" - "play_setting_offline" "Offline" - "play_setting_training_course" "Training" - "play_setting_workshop" "Workshop" - "play_setting_community" "Community" - - // INVENTORY TEAM INFO - - "CSGO_Inventory_Team_Any" "" - "CSGO_Inventory_Team_CT" "" - "CSGO_Inventory_Team_T" "" - - // INVENTORY EXTERIOR - - "SFUI_InvTooltip_Wear_Amount_0" "Factory New (0 - 0.07)" - "SFUI_InvTooltip_Wear_Amount_1" "Minimal Wear (0.07 - 0.15)" - "SFUI_InvTooltip_Wear_Amount_2" "Field-Tested (0.15 - 0.38)" - "SFUI_InvTooltip_Wear_Amount_3" "Well-Worn (0.38 - 0.45)" - "SFUI_InvTooltip_Wear_Amount_4" "Battle-Scarred (0.45 - 1)" - - // NOW PLAYING INFORMATION (IN-GAME) - - "SFUI_NowPlaying_T" "NEW ROUND" - "SFUI_NowPlaying_CT" "NEW ROUND" - "SFUI_Notice_Hint_Bot_Takeover" "PLAYING AS BOT %s1." - - // WARNING & INFO MESSAGES (IN-GAME) - - "Cstrike_TitlesTXT_Bomb_Defused" "Bomb defused" - "Cstrike_TitlesTXT_Bomb_Planted" "Big boom boom go boom in (%s1 seconds left)" - "SFUI_Notice_Got_Bomb" "You got the bomb." - "SFUI_Notice_YouDroppedWeapon" "Dropped %s1" - - // LOADING SCREEN - - "LoadingProgress_SpawningServer" "(0%) Starting local game server..." - "LoadingProgress_ProcessServerInfo" "(10%) Retrieving server info..." - "LoadingProgress_LoadMap" "(10%) Loading world..." - "LoadingProgress_PrecacheWorld" "(20%) Initializing world..." - "LoadingProgress_LoadResources" "(50%) Loading resources..." - "LoadingProgress_Connecting" "(75%) Connecting to server..." - "LoadingProgress_SendClientInfo" "(75%) Sending client info..." - "LoadingProgress_SignonLocal" "(80%) Initializing resources..." - "LoadingProgress_SignonData" "(90%) Retrieving game data..." - "LoadingProgress_SignonDataLocal" "(90%) Initializing game data..." - - // DAMAGE INFO (IN-GAME) - - "Panorama_FreezePanel_DamageTaken" "Damage taken: {d:damage_taken} in {d:hits_taken} hit from {s:killer_name}" - "Panorama_FreezePanel_DamageGiven" "Damage given: {d:damage_given} in {d:hits_given} hit to {s:killer_name}" - "Panorama_FreezePanel_DamageTaken_Multi" "Damage taken: {d:damage_taken} in {d:hits_taken} hits from {s:killer_name}" - "Panorama_FreezePanel_DamageGiven_Multi" "Damage given: {d:damage_given} in {d:hits_given} hits to {s:killer_name}" - "Panorama_Freeze_Snapshot" "" - - // TARGET PLAYER (IN-GAME) - - "Panorama_HUD_playerid_sameteam" "{s:player_name} - {d:player_health}%" - "Panorama_HUD_playerid_diffteam" "{s:player_name}" - - // JOIN MESSAGE (CHAT) - - "Cstrike_game_join_spectators" "%s1 > Spectators\n" - "Cstrike_game_join_terrorist" "%s1 > T\n" - "Cstrike_game_join_ct" "%s1 > CT\n" - - // TEAM ATTACK MESSAGE (CHAT) - - "Cstrike_TitlesTXT_Game_teammate_attack" " %s1 attacked a teammate." - - // PLANTING/DEFUSING MESSAGES (CHAT) - - "Cstrike_TitlesTXT_Defusing_Bomb" " * Defusing *" - "Cstrike_TitlesTXT_Planting_Bomb" "* Planting *" - - // YES/NO RADIO RESPONSE (CHAT) - - "Cstrike_TitlesTXT_Roger_that" "Yes." - "Cstrike_TitlesTXT_Affirmative" "Yes." - "Cstrike_TitlesTXT_Negative" "No." - - // AWARD MESSAGES (CHAT) - - "Player_Cash_Award_ExplainSuicide_YouGotCash" "(+$%s2 for the suicide of %s1)" - "Player_Cash_Award_ExplainSuicide_TeammateGotCash" "Teammate %s3 was awarded +$%s2 for the suicide of %s1." - "Player_Cash_Award_ExplainSuicide_EnemyGotCash" "Enemy player was awarded for the suicide of %s1." - "Player_Cash_Award_ExplainSuicide_Spectators" " %s3 was awarded +$%s2 for the suicide of %s1." - - // CASH AWARD MESSAGES (CHAT) - - "Player_Cash_Award_Kill_Teammate" "+$%s1 • Teamkill" - "Player_Cash_Award_Killed_Enemy_Generic" "+$%s1 • Kill" - "Player_Cash_Award_Killed_Enemy" "+$%s1 • %s2" - "Player_Cash_Award_Bomb_Planted" "+$%s1 • C4 planted" - "Player_Cash_Award_Bomb_Defused" "+$%s1 • C4 defused" - "Player_Cash_Award_Rescued_Hostage" "+$%s1 • Hostage rescued" - "Player_Cash_Award_Interact_Hostage" "+$%s1 • Hostage reached" - "Player_Cash_Award_Respawn" "+$%s1 • Respawn" - "Player_Cash_Award_Get_Killed" "+$%s1 • Award for being eliminated" - "Player_Cash_Award_Damage_Hostage" "+$%s1 • Hostage wounded" - "Player_Cash_Award_Kill_Hostage" "+$%s1 • Hostage killed" - "Team_Cash_Award_T_Win_Bomb" "+$%s1 • C4 detonated" - "Team_Cash_Award_Elim_Hostage" "+$%s1 • Team elimination" - "Team_Cash_Award_Elim_Bomb" "+$%s1 • Team elimination" - "Team_Cash_Award_Win_Time" "+$%s1 • Time is up" - "Team_Cash_Award_Win_Defuse_Bomb" "+$%s1 • C4 defused" - "Team_Cash_Award_Win_Hostages_Rescue" "+$%s1 • Hostages rescued" - "Team_Cash_Award_Win_Hostage_Rescue" "+$%s1 • Hostage rescued" - "Team_Cash_Award_Loser_Bonus" "+$%s1 • Round lost" - "Team_Cash_Award_Loser_Zero" "+$%s1 • Income for dead players on losing team." - "Team_Cash_Award_Rescued_Hostage" "+$%s1 • Hostage rescued" - "Team_Cash_Award_Hostage_Interaction" "+$%s1 • Hostage reached" - "Team_Cash_Award_Hostage_Alive" "+$%s1 • Hostages survived" - "Team_Cash_Award_Planted_Bomb_But_Defused" "+$%s1 • C4 planted" - "Team_Cash_Award_no_income" "+$0 • Out of time and survived" - "Team_Cash_Award_no_income_suicide" "+$0 • Suicide" - "Team_Cash_Award_Generic" "+$%s1 • Team award" - "Team_Cash_Award_Custom" "+$%s1 • %s2" - - // GRENADE MESSAGES (CHAT) - "Game_radio" "%s1 : [ %s2 ]" - "Game_radio_location" "%s1 : %s3 [ %s2 ]" - "Cstrike_Chat_CT_Loc" "[CT] %s1 @ %s3 :  %s2" - "Cstrike_Chat_CT" "[CT] %s1 :  %s2" - "Cstrike_Chat_T_Loc" "[T] %s1 @ %s3 :  %s2" - "Cstrike_Chat_T" "[T] %s1 :  %s2" - "Cstrike_Chat_CT_Dead" "[CT]*DEAD* %s1 :  %s2" - "Cstrike_Chat_T_Dead" "[T]*DEAD* %s1 :  %s2" - "Cstrike_Chat_Spec" "[Spectators] %s1 :  %s2" - "SFUI_TitlesTXT_Fire_in_the_hole" "Grenade" - "SFUI_TitlesTXT_Molotov_in_the_hole" "Molotov" - "SFUI_TitlesTXT_Incendiary_in_the_hole" "Incendiary" - "SFUI_TitlesTXT_Flashbang_in_the_hole" " Flash" - "SFUI_TitlesTXT_Smoke_in_the_hole" "Smoke" - "SFUI_TitlesTXT_Decoy_in_the_hole" "Decoy" + "quest_complete_the_match" "Finish the match" + "CSGO_Spray_Auto_Toggle" "Quick Graffiti" - - // ============= VERSION 4.1 ================================================================== - - // DANGER ZONE SKILL GROUPS - - "skillgroup_1dangerzone" "(1/15) Lab Rat I" - "skillgroup_2dangerzone" "(2/15) Lab Rat II" - "skillgroup_3dangerzone" "(3/15) Sprinting Hare I" - "skillgroup_4dangerzone" "(4/15) Sprinting Hare II" - "skillgroup_5dangerzone" "(5/15) Wild Scout I" - "skillgroup_6dangerzone" "(6/15) Wild Scout II" - "skillgroup_7dangerzone" "(7/15) Wild Scout Elite" - "skillgroup_8dangerzone" "(8/15) Hunter Fox I" - "skillgroup_9dangerzone" "(9/15) Hunter Fox II" - "skillgroup_10dangerzone" "(10/15) Hunter Fox III" - "skillgroup_11dangerzone" "(11/15) Hunter Fox Elite" - "skillgroup_12dangerzone" "(12/15) Timber Wolf" - "skillgroup_13dangerzone" "(13/15) Ember Wolf" - "skillgroup_14dangerzone" "(14/15) Wildfire Wolf" - "skillgroup_15dangerzone" "(15/15) The Howling Alpha" - - // TRUST FACTOR WARNING - - "SFUI_QMM_ERROR_X_AccountWarningTrustMinor" "Beware: %s1 has a slightly lower Trust Factor than yours." - "SFUI_QMM_ERROR_X_AccountWarningTrustMajor" "Warning: %s1 has a MUCH lower Trust Factor than yours." - - // HINT TIPS - - "SFUI_Hint_Accurate_Range" "Avoid using burst fire-mode on the Famas as it can be more unreliable than practical in duels." - "SFUI_Hint_Flashbang_Careful" "Practice throwing perfectly timed pop-flashes for your teammates so the enemy has no time to react." - "SFUI_Hint_BuyArmor" "You might not need to buy a helmet. If you're up against AK-47s you may want to use that money on a better weapon." - "SFUI_Hint_BuyArmor2" "You might not need to buy a helmet. If you're up against AK-47s you may want to use that money on a better weapon." - "SFUI_Hint_Defusal_Speed" "Make sure someone has a defuse kit on pistol round!" - "SFUI_Hint_Defuse_Wins" "While defusing you can crouch, look straight down and even turn around to avoid getting killed." - "SFUI_Hint_Backstab" "You get $1500 per knife-kill, but it is not always simple to do, so make sure you do it when it really counts." - "SFUI_Hint_Flashbang_Turn" "You can fake a grenade throw so enemies hear the pin by switching at just the right time." - "SFUI_Hint_Jump_Accuracy" "Jumping slows your movement and decreases your accuracy, but most importantly can trigger a sound that enemies can hear." - "SFUI_Hint_Stand_While_Sniping" "Very rarely will you need to use the double-zoom on a sniper rifle." - "SFUI_Hint_KillingHostage" "Just try your best not to be a watermelon. Your odds of winning will increase if you can work together as a team." - "SFUI_Hint_Stick_With_Team" "Always be proactive between rounds. Be ready to push if a teammate is going out so you can trade kill if necessary." - "SFUI_Hint_Ammo_Mangement" "If you don't want to run out of bullets on a pistol round, you can go for the P2000 which is a great alternative to the USP-S." - "SFUI_Hint_Vulnerable_Reloading" "Remember that you can fake reload to bait out an enemy, but make sure you have enough reserve bullets to land the kill." - "SFUI_Hint_BeQuicker" "It is important to take early map control when a new round starts. Learn a few nades on all maps to make this objective easier." - "SFUI_Hint_AvoidWater" "Water on maps like 'Overpass' make a lot of noise, so avoid stepping on it if you can." - "SFUI_Hint_PickupGuns" "Always ask if someone wants an enemy weapon on the ground that you normally can't buy on your side." - "SFUI_Hint_Quote_Claudius1" "'You are not my friend, you are my brother my friend.' ~PashaBiceps" - - // LOOKING TO PLAY - - "advertising_for_hire_competitive" "Matchmaking" - "advertising_for_hire_scrimcomp2v2" "Wingman" - "advertising_for_hire_survival" "Danger Zone" - + "Cstrike_game_join_spectators" " %s1 joined Spectators" + "Cstrike_game_join_terrorist" " %s1 joined T" + "Cstrike_game_join_ct" " %s1 joined CT" + "Cstrike_TitlesTXT_Game_teammate_attack" " %s1 attacked a teammate" + "csgo_player_left_game" " %s1 left (%s2)" -// --------------------------------------------------------------------------------------------- -} + "Cstrike_TitlesTXT_Defusing_Bomb" "Defusing" + "Cstrike_TitlesTXT_Planting_Bomb" "Planting" + + "SFUI_TitlesTXT_Fire_in_the_hole" "• Grenade" + "SFUI_TitlesTXT_Molotov_in_the_hole" "• Molotov" + "SFUI_TitlesTXT_Incendiary_in_the_hole" "• Incendiary" + "SFUI_TitlesTXT_Flashbang_in_the_hole" " • Flash" + "SFUI_TitlesTXT_Smoke_in_the_hole" "• Smoke" + "SFUI_TitlesTXT_Decoy_in_the_hole" "• Decoy" + + "Player_You_Are_Now_Dominating" "Dominating %s1" + "Player_You_Are_Still_Dominating" "Still dominating %s1" + + "Game_radio" "%s1 : %s2" + "Game_radio_location" "%s1 [%s2] %s3" + "Cstrike_Chat_CT_Loc" "%s1 [%s3] (CT): %s2" + "Cstrike_Chat_T_Loc" "%s1 [%s3] (T): %s2" + "Cstrike_Chat_CT_Dead" "%s1 [Dead] (CT): %s2" + "Cstrike_Chat_T_Dead" "%s1 [Dead] (T): %s2" + "Cstrike_Chat_CT" "%s1 (CT): %s2" + "Cstrike_Chat_T" "%s1 (T): %s2" + "Cstrike_Chat_Spec" "%s1 (SPEC): %s2" + "Cstrike_Chat_All" "%s1 : %s2" + "Cstrike_Chat_AllDead" "%s1 [Dead]: %s2" + "Cstrike_Chat_AllSpec" "%s1 [SPEC]: %s2" + + "Player_Cash_Award_Bomb_Defused" " +$%s1 • Bomb defused" + "Player_Cash_Award_Bomb_Planted" " +$%s1 • Bomb planted" + "Player_Cash_Award_Damage_Hostage" " -$%s1 • Hostage wounded" + "Player_Cash_Award_Get_Killed" " +$%s1 • Eliminated" + "Player_Cash_Award_Interact_Hostage" " +$%s1 • Hostage reached" + "Player_Cash_Award_Kill_Hostage" " -$%s1 • Hostage killed" + "Player_Cash_Award_Kill_Teammate" " -$%s1 • Teamkill" + "Player_Cash_Award_Killed_Enemy" " +$%s1 • Kill with %s2" + "Player_Cash_Award_Killed_Enemy_Generic" " +$%s1 • Kill" + "Player_Cash_Award_Killed_VIP" " +$%s1 • VIP kill" + "Player_Cash_Award_Rescued_Hostage" " +$%s1 • Hostage rescued" + "Player_Cash_Award_Respawn" " +$%s1 • Respawn" + + "Team_Cash_Award_CT_VIP_Escaped" " +$%s1 • Evac'ed the VIP" + "Team_Cash_Award_Custom" " +$%s1 • %s2" + "Team_Cash_Award_Elim_Bomb" " +$%s1 • Team elimination" + "Team_Cash_Award_Elim_Hostage" " +$%s1 • Team elimination" + "Team_Cash_Award_Generic" " +$%s1 • Team award" + "Team_Cash_Award_Hostage_Alive" " +$%s1 • Hostages survived" + "Team_Cash_Award_Hostage_Interaction" " +$%s1 • Hostage reached" + "Team_Cash_Award_Loser_Bonus" " +$%s1 • Round lost" + "Team_Cash_Award_Loser_Bonus_Neg" " -$%s1 • Round lost" + "Team_Cash_Award_Bonus_Shorthanded" " +$%s1 • Short-handed income" + "Team_Cash_Award_Loser_Zero" " -$%s1 • Dead players on losing team" + "Team_Cash_Award_Planted_Bomb_But_Defused" " +$%s1 • Bomb planted" + "Team_Cash_Award_Rescued_Hostage" " +$%s1 • Hostage rescued" + "Team_Cash_Award_Survive_GuardianMode_Wave" " +$%s1 • Survived the wave" + "Team_Cash_Award_T_VIP_Killed" " +$%s1 • Neutralized the VIP" + "Team_Cash_Award_T_Win_Bomb" " +$%s1 • Bomb exploded" + "Team_Cash_Award_Win_Defuse_Bomb" " +$%s1 • Bomb defused" + "Team_Cash_Award_Win_Hostage_Rescue" " +$%s1 • Hostage rescued" + "Team_Cash_Award_Win_Hostages_Rescue" " +$%s1 • Hostages rescued" + "Team_Cash_Award_Win_Time" " +$%s1 • Time is up" + "Team_Cash_Award_no_income" " +$0 • Time is up" + "Team_Cash_Award_no_income_suicide" " +$0 • Suicide" + + "Player_Point_Award_Assist_Enemy" " +%s1 • Assisted killing %s2" + "Player_Point_Award_Assist_Enemy_Plural" " +%s1 • Assisted killing %s2" + "Player_Point_Award_Killed_Enemy" " +%s1 • Kill with %s2" + "Player_Point_Award_Killed_Enemy_Plural" " +%s1 • Kill with %s2" + "Player_Point_Award_Killed_Enemy_NoWeapon" " +%s1 • Kill" + "Player_Point_Award_Killed_Enemy_NoWeapon_Plural" " +%s1 • Kill" + + "Player_Cash_Award_ExplainSuicide_EnemyGotCash" " %s1 committed suicide, enemy player received a bonus" + "Player_Cash_Award_ExplainSuicide_Spectators" " %s3 received +$%s2 for the suicide of %s1" + "Player_Cash_Award_ExplainSuicide_TeammateGotCash" " %s3 received +$%s2 for the suicide of %s1" + "Player_Cash_Award_ExplainSuicide_YouGotCash" " +$%s2 • Suicide of %s1" + + "Notice_Bonus_Enemy_Team" " Enemies received $%s1 short-handed income" + "Notice_Bonus_Shorthanded_Eligibility" " Short-handed income in %s1 rounds" + "Notice_Bonus_Shorthanded_Eligibility_Single" " Short-handed income in 1 round" + + "match_ready_accept" "DERANK NOW" -// - White -// - Red -// - Team color (may cause player's color dot before symbol) -// - Green -// - Light green -// - Green(money awards) -// - Light red -// - CT color -// - T color -// - Light blue -// - Blue -// - Violet -// - Light red 2 + // C01 #ffffff  - Normal, white + // C02 #ff0000  - "Use old colors", dark red + // C03 #ba81f0  - Player name, team color (CT - #a2c6ff, T - #ffdf93) + // C04 #40ff40  - Location, bright green + // C05 #bfff90  - Achievement, light green + // C06 #a2ff47  - Award, bright green + // C07 #ff4040  - Penalty, light red + // C08 #c5cad0  - Silver + // C09 #ede47a (tab character) - Gold + // C10 #b0c3d9 (line feed) - Common? + // C11 #5e98d9 - Uncommon, very light blue + // C12 #4b69ff - Rare, darker blue + // C13 #8847ff (carriage return) - Mythical? + // C14 #d32ce6  - Legendary, purple + // C15 #eb4b4b  - Ancient, lighter red + // C16 #e4ae39  - Immortal, orange }