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OverrideList for entities that should be marked as hostile #476

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SirAron111 opened this issue Apr 25, 2019 · 2 comments
Open

OverrideList for entities that should be marked as hostile #476

SirAron111 opened this issue Apr 25, 2019 · 2 comments
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@SirAron111
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SirAron111 commented Apr 25, 2019

I think it would be a good idea to have a entity with/blacklist in the config to completely customize what the turrets can attack and what not this would make it allot easier for Modpack makers to adjust them. For example the turrets could be set to attack mobs that aren’t normally targeted this way I could set them for example to attack the little goblins they normally ignored or say to attack specific mobs only etc simply a list where I can add mob IDs like minecraf:zombie Modxy:badmob1 usw.

//edit by Keridos, an entity blacklist already exist, check config, ArmorStands should be in it by default.

@Keridos
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Keridos commented Apr 25, 2019

We already have that. The problem with entities not being attacked is in external mods. Except the stuff for custom NPCs, that would require code on our end.

@Keridos Keridos self-assigned this Jun 15, 2019
@Keridos Keridos added this to the 3.2.x milestone Jun 15, 2019
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Keridos commented Jun 15, 2019

Will write another list that specifically marks all enemies inside it as hostile.

@Keridos Keridos changed the title Enhancement: Attackable entity with/blacklist Enhancement: Attackable entity with whitelist Jun 16, 2019
@Keridos Keridos changed the title Enhancement: Attackable entity with whitelist whitelist for entities that should be marked as hostile Sep 16, 2019
@Keridos Keridos modified the milestones: 3.2.x, 4.0.x Sep 18, 2019
@Keridos Keridos modified the milestones: 4.0.x, 3.2.0 Apr 17, 2020
@Keridos Keridos changed the title whitelist for entities that should be marked as hostile OverrideList for entities that should be marked as hostile Dec 12, 2021
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