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I think it would be a good idea to have a entity with/blacklist in the config to completely customize what the turrets can attack and what not this would make it allot easier for Modpack makers to adjust them. For example the turrets could be set to attack mobs that aren’t normally targeted this way I could set them for example to attack the little goblins they normally ignored or say to attack specific mobs only etc simply a list where I can add mob IDs like minecraf:zombie Modxy:badmob1 usw.
//edit by Keridos, an entity blacklist already exist, check config, ArmorStands should be in it by default.
The text was updated successfully, but these errors were encountered:
We already have that. The problem with entities not being attacked is in external mods. Except the stuff for custom NPCs, that would require code on our end.
Keridos
changed the title
whitelist for entities that should be marked as hostile
OverrideList for entities that should be marked as hostile
Dec 12, 2021
I think it would be a good idea to have a entity with/blacklist in the config to completely customize what the turrets can attack and what not this would make it allot easier for Modpack makers to adjust them. For example the turrets could be set to attack mobs that aren’t normally targeted this way I could set them for example to attack the little goblins they normally ignored or say to attack specific mobs only etc simply a list where I can add mob IDs like minecraf:zombie Modxy:badmob1 usw.
//edit by Keridos, an entity blacklist already exist, check config, ArmorStands should be in it by default.
The text was updated successfully, but these errors were encountered: