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Improving Project Documentation #63
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Thank you for wanting to contribute on this project! About the recomended setup, if you plan to make commits, you should go for the repository clone, so you can later make commits & pushes. There is no other updated build, this repos has the latest changes. For modeling you can use anything that generates fbx files, like Blender (free). |
Try to delete the Packages/manifets.json |
Sounds good, thanks for the quick response! I'll start contributing after I finish work on another project. |
First of all, I wanted to say that this project is awesome, the demo video looks fantastic! I have a pretty broad/solid programming background, but little Unity3D experience and no modeling/animation background. That being said, I would like to learn and this seems like a fun project to work on!
Road Map and Project Scope
I'd love to start making contributions to this project (and I have several ideas of my own), but I'm not sure what direction the current developers are hoping to take the game. A clear (and more thorough) outline of this would really help potential new contributors (like myself), and make sure everyone's on the same page. I can add this, I'd just like to start a discussion here. I've found a ToDo list here and here, but I don't know how up to date they are.
Recommended Build Setup
I downloaded the master.zip file recommended under "Development Setup" and opened in Unity 2019 on Linux, but there are 75 compilation errors and over 100 warnings. Is there a more current build? I noticed in "Project Version" that most people are using Unity 2017, and from the .gitignore it looks like Windows is used. So should Windows 10 with Unity 2017 and Visual Studio work? What file formats and animation/modeling tools are used? It would just be nice to have this in one place.
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