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OpenEmuHelper Process #28
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Contributing guidelines - "Be as detailed and specific as possible..." and "Include Console and crash logs, macOS and OpenEmu version, hardware information, ROM/game filenames, etc." That likely means a core plugin crash. What game and system? |
Sorry about that, I tried to be as specific as possible. The OpenEmu version and hardware information is in my original post (see the bottom of it). That said, I didn't think to include the system / last game I was playing. The system was N64 and I think the last game was Pokemon Snap. Again, OpenEmu didn't crash, it was working great. It wasn't until the morning after playing and quitting OpenEmu that I noticed this rogue process pegging my CPU. Let me know if you need anything else. I really appreciate the help. |
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@bkimmett You are not meant to use "background thread" for running games. That is a mode used for debugging cores within Xcode. |
Sometimes after I quit OpenEmu, the OpenEmuHelper process keeps running in the background maxing out the CPU. This has happened at least 2-3 times over the last few weeks.
Steps to reproduce
Note: I usually play at night and notice this slowdown the next morning when working. Killing the process in Activity Monitor fixes the issue.
Observed Behavior
Here's a screenshot of the process (OpenEmu is not open).
Debugging Information
I hope this helps. Please reach out if you need any additional info.
I love the app and really appreciate all the hard work you all put into it!
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