DreamObjectWorld
doesn't cope with conflicting world.fps
and world.tick_lag
#2020
Labels
Compiler
Involves the OpenDream compiler
good first issue
Good for newcomers
Parity
A difference between OpenDream and BYOND implementations
Runtime
Involves the OpenDream server/runtime
As of #2019 we now handle
tick_lag
being set on theworld
object definition. However, we do not cope withtick_lag
andfps
having conflicting values. We just set one and then the other.Ideally, we need to resolve conflicts between these vars at compile-time and then just read one of them at runtime.
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