You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I extracted some hca from the game, I found that their file headers are C8 C3 C1, now how do I generate such a file, the file headers I make using hcaenc are 48 43 41
The headers are simply XORed with 0x80. You can write a simple program, or use any hex editor to do that. By the way, most HCA decoders accept both c8 c3 c1 and 48 43 41.
I think what you generated was simply unencrypted HCA, while the HCA extracted from the game is encrypted - therefore you should then encrypt your generated HCA with correct key (otherwise you'll get incorrect waveform, which sounds like unpleasant noise) if you want to replace such audio resource in the game.
I extracted some hca from the game, I found that their file headers are C8 C3 C1, now how do I generate such a file, the file headers I make using hcaenc are 48 43 41
Test hca download link https://www.lanzous.com/i4a3upc
The text was updated successfully, but these errors were encountered: