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Horses seem overly affected #1

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Dulciphi opened this issue May 30, 2019 · 0 comments
Open

Horses seem overly affected #1

Dulciphi opened this issue May 30, 2019 · 0 comments

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@Dulciphi
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Dulciphi commented May 30, 2019

Hello. Please bear in mind that I'm not familiar with your code (and likely wouldn't understand it). Also, for this purpose, "weed" means any block like long grass that slows momentum.

While playing with Sticky-Weeds, I noticed that the slowdown was cumulative. Essentially, the first weed I encountered would reduce my speed by 20%. If the next block also had a weed on it, my existing speed was reduced by a further 20%, etc. This was manageable while walking. I lowered the slowdown using your config and just whacked the grass as I went.

Then it came time to explore on horseback. The moment the horse I was riding entered long-grass, it essentially stopped. I estimate its overall momentum reduced by 95%. I wondered if this was because the horse's front and hind legs were both in weeds but, if that was the case, I would expect the same slowdown to occur while leading a horse through weeds. That's not what happened, though. With a horse on a lead, the speed through weeds was the same as for walking without a horse.

Is the mod calculating slowdown for both the horse and mounted player? Apologies if that question doesn't make sense. I'm just grasping at straws here because I really like the concept but can't play with the mod in its current state.

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