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This repository has been archived by the owner on Nov 27, 2020. It is now read-only.
Is there any plan to improve the physics engine in Ogar 2 compared to Ogar 1?
For me the major problem is Ogar 1 was the buggye splits (missing some cells that should have been eaten). And also the moves are shaky and a bit unpredictable when you're splitted in many pieces.
The text was updated successfully, but these errors were encountered:
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Is there any plan to improve the physics engine in Ogar 2 compared to Ogar 1?
For me the major problem is Ogar 1 was the buggye splits (missing some cells that should have been eaten). And also the moves are shaky and a bit unpredictable when you're splitted in many pieces.
The text was updated successfully, but these errors were encountered: