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collision.c
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collision.c
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#include "headers/collision.h"
//TODO: clean this
int null = 2147483647;
int colX[arraySize];
int colY[arraySize];
int tracker = 0;
void clearCol() {
tracker = 0;
int i;
for (i = 0; i < arraySize; i++) {
colY[tracker] = 0;
colX[tracker] = 0;
tracker++;
}
tracker = 0;
}
void printCol(char character, bool printAll) {
int i;
for (i = 0; i < arraySize; i++){
if (colX[i] == 0 && colY[i] == 0 && !printAll){
return;
} else {
mvaddch(colY[i],colX[i],character);
}
}
}
void addCol(int y, int x) {
int i;
for (i = 0; i < arraySize; i++){
if (colX[i] == x && colY[i] == y){
return;
}
}
colY[tracker] = y;
colX[tracker] = x;
tracker++;
}
void tmvaddch(char character, int y, int x) {
int i;
for (i = 0; i < arraySize; i++){
if (colX[i] == x && colY[i] == y){
mvaddch(y, x, character);
return;
}
}
colY[tracker] = y;
colX[tracker] = x;
tracker++;
}
bool colCheck(int y, int x){
int i;
for(i = 0; i < arraySize; i++){
if (colX[i] == x && colY[i] == y){
return true;
}
}
return false;
}
void drawColLine(int x1,int y1,int x2,int y2,char c) {
int x, y, dx, dy, dx1, dy1, px, py, xe, ye, i;
dx = x2 - x1;
dy = y2 - y1;
dx1 = fabs(dx);
dy1 = fabs(dy);
px = 2 * dy1 - dx1;
py = 2 * dx1 - dy1;
if(dy1 <= dx1) {
if(dx >= 0) {
x = x1;
y = y1;
xe = x2;
} else {
x = x2;
y = y2;
xe = x1;
}
tmvaddch(c,y,x);
for(i=0; x < xe; i++) {
x++;
if(px < 0) {
px += 2 * dy1;
} else {
if((dx < 0 && dy < 0) || (dx > 0 && dy > 0)) {
y++;
} else {
y--;
}
px += 2 * (dy1 - dx1);
}
tmvaddch(c,y,x);
}
} else {
if(dy >= 0) {
x = x1;
y = y1;
ye = y2;
} else {
x = x2;
y = y2;
ye = y1;
}
tmvaddch(c,y,x);
for(i = 0; y < ye; i++) {
y++;
if(py <= 0) {
py += 2 * dx1;
} else {
if((dx < 0 && dy < 0) || (dx > 0 && dy > 0)) {
x++;
} else {
x--;
}
py += 2 * (dx1 - dy1);
}
tmvaddch(c,y,x);
}
}
}