MenuMotion is a RubyMotion wrapper inspired by Formotion for creating OS X menus with a syntax that should feel familiar if you've used Formotion.
Add this line to your application's Gemfile:
gem "menu-motion"
And then execute:
$ bundle
Or install it yourself as:
$ gem install menu-motion
Here's an awesome graphic of a menu:
|‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾|
| [icon] First Item > |‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾|
|---------------------| First Subitem > |‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾|
| ۞ About MenuMotion |-----------------| First Action |
| Quit | Some Action | ✓ Second Action |
|_____________________|_________________|_________________|
And the Ruby to generate this menu:
menu = MenuMotion::Menu.new({
sections: [{
rows: [{
icon: "icon.png",
title: "First Item",
sections: [{
rows: [{
title: "First Subitem",
rows: [{
title: "First Action",
target: self,
action: "first_action:",
object: some_object
}, {
title: "Second Action",
target: self,
action: "second_action",
checked: true
}]
}]
}, {
rows: [{
title: "Some Action",
target: self,
action: :some_action
}]
}]
}]
}, {
rows: [{
title: "About MenuMotion",
action: "orderFrontStandardAboutPanel:",
image: "gear"
}, {
title: "Quit",
action: "terminate:"
}]
}]
})
Sections are used to add dividers between sets of "rows" (menu items).
menu = MenuMotion::Menu.new({
sections: [{
rows: []
}, {
rows: []
}
})
To link a menu item to a submenu, simply define sections or rows within the row item that should display the submenu.
menu = MenuMotion::Menu.new({
rows: [{
title: "Menu item",
rows: [{
title: "Submenu item 1"
}, {
title: "Submenu item 2"
}]
}]
})
Adding an action to a menu item is easy. Just define the
target and action parameters. Actions that don't require the sender
to be passed can be defined as a String
or a :symbol
.
menu = MenuMotion::Menu.new({
rows: [{
title: "Basic Action",
target: self,
action: :basic_action
}, {
title: "Pass the menu item to the action",
target: self,
action: "action_with_sender:"
}]
})
def basic_action
puts "Hello World"
end
def action_with_sender(sender)
puts "Hello from #{sender}"
end
Keyboard shortcuts can be assigned to menu items with a simple string
assigned to the :shortcut
parameter.
The string can include multiple modifier keys, followed by the final
key to be assigned ({modifier+}{modifier+}{key}
):
menu = MenuMotion::Menu.new({
rows: [{
title: "Item 1",
shortcut: "command+1"
}, {
title: "Item 2",
shortcut: "control+shift+2"
}]
})
shift
control
,ctl
,ctrl
option
,opt
,alt
,alternate
command
,cmd
MenuMotion implements the NSMenuValidation
protocol for determining whether a menu item should be enabled or not.
Simply pass a Proc
to the :validate
parameter that returns true
if the
menu item should be enabled or false
if the menu item should be disabled:
menu = MenuMotion::Menu.new({
rows: [{
title: "Menu item",
tag: :main_item
rows: [{
title: "Submenu item 1",
tag: :submenu_item1,
target: self,
action: "do_something:",
validate: ->(menu_item) {
true # or false
}
}]
}]
})
You can assign an image to a menu item with the image
option. This option can be sent as a String
or an NSImage
.
menu = MenuMotion::Menu.new({
rows: [{
title: "Menu item",
tag: :main_item,
image: 'main_item_image' # the file extension is optional
# or:
# image: NSImage.imageNamed('main_item_image')
}]
})
Menu items can have custom views applied to them with the view
option. In order for the view to be interactable, you need to set a target
and action
on the menu item even if the custom view handles clicks for you.
menu = MenuMotion::Menu.new({
rows: [{
title: "Menu item",
tag: :main_item,
view: MyNSViewSubclass.new,
target: self,
action: :blank_action
}]
})
def blank_action
# Nothing to see here, move along please.
end
Assign tags to menu items that will need to be updated.
menu = MenuMotion::Menu.new({
rows: [{
title: "Menu item",
tag: :main_item
rows: [{
title: "Submenu item 1",
tag: :submenu_item1,
target: self,
action: "do_something:"
}, {
title: "Submenu item 2",
tag: :submenu_item2,
target: self,
action: "do_something:"
}]
}]
})
# Let's update the first item's title:
menu.update_item_with_tag(:main_item, {
title: "Hello World"
})
# And give the first submenu item a submenu.
# The target and action will not be used if a submenu is defined.
menu.update_item_with_tag(:submenu_item1, {
rows: [{
title: "Click me",
target: self,
action: "clicked"
}]
})
- Menu Item Icons
- Fork it
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am "Add some feature"
) - Push to the branch (
git push origin my-new-feature
) - Create new Pull Request