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https://oedx.github.io/2019/03/14/brief-analysis-of-the-cocoscreator-engine-resource-loading-and-release-principle/
图片取自 Zoommy 本文主要内容如下: 资源加载与释放部分代码所在 调试、修改引擎源码的方法 资源加载与释放原理简析 如要了解 CocosCreator 引擎资源加载与释放的原理,
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写的非常详细,学习了!但文章排版有问题,我重新排版转载了: 排版后链接
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第二次加载 SpriteAtlas 后播放帧动画黑块现象 有办法避免吗? 我也已经遇到这个问题。。没有解决方案
@a85265656 第二次加载 SpriteAtlas 后播放帧动画黑块现象 有办法避免吗? 我也已经遇到这个问题。。没有解决方案
其中一个思路是修改 cc.loader.release 方法,在每个资源释放中添加释放 SpriteFrame 的相关方法可解决
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https://oedx.github.io/2019/03/14/brief-analysis-of-the-cocoscreator-engine-resource-loading-and-release-principle/
图片取自 Zoommy 本文主要内容如下: 资源加载与释放部分代码所在 调试、修改引擎源码的方法 资源加载与释放原理简析 如要了解 CocosCreator 引擎资源加载与释放的原理,
The text was updated successfully, but these errors were encountered: