A Gameboy emulator coded in Rust, serves as a first project to learn Rust.
The goal is to implement a Gameboy emulator that replicates a real machine as closely as can be (especially in the typical gameboy quirks: OAM trash write, HALT skip instructions...)
- Debugger with full control flow capabilities (Step, Back)
- Memory editor and live viewer
- Custom shaders for rendering (OpenGL)
- Mappable controls
- Controller support
- Cheats support
- CPU Speed control
- Custom color palette
Test name | Status |
---|---|
CPU Special 01 (Blargg's) | ✅ Pass |
CPU Interrupts 02 (Blargg's) | ❌ Fail: EI |
CPU OP SP, HL 03 (Blargg's) | ✅ Pass |
CPU OP R, IMM 04 (Blargg's) | ✅ Pass |
CPU OP RP 05 (Blargg's) | ✅ Pass |
CPU LD R,R 06 (Blargg's) | ✅ Pass |
CPU JR,JP,CALL,RET,RST 07 (Blargg's) | ✅ Pass |
CPU MISC 08 (Blargg's) | ✅ Pass |
CPU OP R,R 09 (Blargg's) | ✅ Pass |
CPU BIT OPS 10 (Blargg's) | ✅ Pass |
CPU OP A,(HL) 11 (Blargg's) | ✅ Pass |