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CSRacing II documentation.txt
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CSRacing II documentation.txt
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Calculator Street Racing II: Evolution DEVELOPER'S DOCUMENTATION
STRINGS USED:
Str1: Car name
Str2: Opponent name
Str3: Car to buy name
Str0: temporary string (often used to create grey "bands")
Car save format:
A car's tune setup is all saved in its list entry in |LCSE, much like CSRacing 1. However, more data is stored there than in CSR 1:
111.14
The numbers after the decimal is the car's paint color.
the first whole number is the Car's engine tune. (1 = default)
the tens digit is the Weight tune settings (1 = default)
the hundreds digit is the tires you currently have equipped. (1 = default[a.k.a Street Tires], 2 = Sports Tires, 3 = Race tires, 4 = Drag Slicks)
List CSE: (Primary Save File)
1: Amount of Cr.
2: Current stage in Ladder races
3: Current stage in Car Specific Races
4: Number of Special Events completed
5: Machine Test max speed Record
6: CRUX Si (1991) owned?(1 or above=owned, 0=not owned)
7: Camaco SS (1969)
8: Forkus RS (2009) owned?
9: Contact LP400 (1974) owned?
10: 7-11 GT3 RS (2016) owned?
11: 'Vette C8 (2020) owned?
12: DMCA-12 (1982) owned?
13: Sacks-O (1997) owned?
14: Super-a (1998) owned?
15: GTR R33 (1997) owned?
16: GTR R35 (2017) owned?
17: Enso (2003) owned?
18: Oxiti Increceba (2023) owned?
19: Custom Car
20: No car fallback spot
21: Special Event 1 completion status
22: Special Event 2 completion status
23: Special Event 3 completion status
24: Special Event 4 completion status
25: Special Event 5 completion status
26: Special Event 6 completion status
27: Unique player id (integer from 1 to 32768)
13 cars+ 30 + 13+ 6 = 49 things to complete
List CAE: (Car Data)
1: Car Identifier Number
2: Max RPM
3: Best launch RPM
4: Actual Top speed (MPH)
5: Number of Gears
6: Gear 1 Ratio
7: Gear 2 Ratio
8: Gear 3 Ratio
9: Gear 4 Ratio
10: Gear 5 Ratio
11: Gear 6 Ratio
12: Gear 7 Ratio
13: Acceleration level (maximum increase in pixels moved per cycle)
14: Amount of rpm (x1000) lost per cycle while revving
15: Reduction in speed gained in gears above first gear (1.1 - (LCAE(14)* Current Gear) * Acceleration level)
16: Car color (10=Blue, 11=Red, 12=Black, 13=Magenta, 14=Green, 15=Orange, 16=Brown, 17=Navy, 18=LtBlue, 19=Yellow, 20=White, 21=LtGray, 22=MedGray, 23=Gray, and 24=DarkGray)
17: Car Tier
18: Peak Horsepower
19: Peak Torque (Lb-Ft)
20: Tire diameter (in)
21: Final drive ratio
22: Car region (1=USA, 2=EUR, 3=JPN)
23: Grip force (The higher the number, the more frames of wheelspin)
24: Car Weight (kg)
25: Drivetrain type (1 = RWD, 2 = FWD, 3 = AWD/4WD)
26: Custom car body type
List L1:
1: Launch speed for car challenge 1
2: Launch speed for car challenge 2
...etc...this repeats until all 13 cars have their own challenges...
14: Accelleration level for car challenge 1
15: Acceleration level for car challenge 2
...etc...this repeats until all 13 cars have their own challenges...
26: Accelleration level for car challenge 13
List TTR:
1: Short Tier 1 Record
2: Short Tier 2 Record
3: Short Tier 3 Record
4: Long Tier 1 Record
5: Long Tier 2 Record
6: Long Tier 3 Record
VARIABLES:
A = temp var. 1
B = temp var. 2
C = temp var. 3
D = Difficulty (affects opponent's speed directly in Regulation and Ladder races, just affects their launch speed in Car SPecific and Crew Battle)
E = Rev loss rate per cycle
F = Temp var. 4
G = Gear
H = Reduction in speed gained in gears above first gear
I = Multiplayer player identifier
J = Opponent Acceleration level (Only affects Car Specific and Crew Battle)
K = Key pressed
L = Race Length, [Engine upgrade status]
M = Final drive ratio [Weight upgrade status]
N = Player Car color [Tires upgrade status]
O = Opponent Car position
P = Player Car position
Q = Opponent car color
R = RPM (x1000)
S = Speed
T = Race time
U = Upgrade status in tuning menu
V = Wheelspin level in races [upgrade type in tuning menu]
W = Event type
X = Temp 4
Y = Temp 5
Z = Countdown
(Theta) = Special Event Flag
[] refers to the tuning menu
EVENT TYPES:
Regulation races: W=1
Time Trials: W=2
Ladder races: W=3
Special Events: W=4
Car Specific/Custom Spec : W=5
Machine Test: W=0
SPECIAL EVENT INFO:
Event 1: Classic Car Cup - Allows cars over 30 years old
Event 2: Tier 1 Championship - Allows all Tier 1 cars
Event 3: JP Tuner Trials - Allows only JP cars
Event 4: Tier 2 Championship - Allows all Tier 2 cars
Event 5: Top speed Showdown - All cars allowed
Event 6: Tier 3 Championship - Allows all Tier 3 cars
Variables when in menu:
C = Event Selected
B = Car Tier
A = Car region
If C is 9, current car does not meet regulations for event selected
.1+(C/10)-> Theta
CAR LIST (by car identifier number):
1: CRUX Si (1991)
2: Camaco SS (1969)
3: Forkus RS (2009)
4: Contact LP400 (1974)
5: 7-11 GT3 RS (2016)
6: 'Vette (2020)
7: DMCA-12 (1982)
8: Sacks-O (1997)
9: Super-A (1998)
10: GTR R33 (1997)
11: GTR R35 (2017)
12: Enso (2003)
13*: Oxiti Increceba (2023)
14: Identifies custom cars
15*: None
*Not purchaseable at dealer