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It would be nice if we can apply transformations to individual shapes, rather than the entire mesh.
This way we can combine multiple shapes with different transformations, like this:
let extents = Vec2::new(10., 5.); let rectangle_1 = shapes::Rectangle { extents, ..default() }; let quat = Quat::from_rotation_z(-45_f32.to_radians()); let transform = Transform::from_rotation(quat); rectangle_1.transform(transform); let rectangle_2 = shapes::Rectangle { extents, ..default() }; let quat = Quat::from_rotation_z(45_f32.to_radians()); let transform = Transform::from_rotation(quat); rectangle_2.transform(transform); let shape = ShapeBundle { path: GeometryBuilder::new() .add(&rectangle_1) .add(&rectangle_2) .build(), ..default() };
The text was updated successfully, but these errors were encountered:
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It would be nice if we can apply transformations to individual shapes, rather than the entire mesh.
This way we can combine multiple shapes with different transformations, like this:
The text was updated successfully, but these errors were encountered: