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env.go
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env.go
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package gorocksdb
// #include "rocksdb/c.h"
import "C"
// Env is a system call environment used by a database.
type Env struct {
c *C.rocksdb_env_t
}
// NewDefaultEnv creates a default environment.
func NewDefaultEnv() *Env {
return NewNativeEnv(C.rocksdb_create_default_env())
}
// NewMemEnv creates MemEnv for in-memory testing.
func NewMemEnv() *Env {
return NewNativeEnv(C.rocksdb_create_mem_env())
}
// NewNativeEnv creates a Environment object.
func NewNativeEnv(c *C.rocksdb_env_t) *Env {
return &Env{c}
}
// SetBackgroundThreads sets the number of background worker threads
// of a specific thread pool for this environment.
// 'LOW' is the default pool.
// Default: 1
func (env *Env) SetBackgroundThreads(n int) {
C.rocksdb_env_set_background_threads(env.c, C.int(n))
}
// SetHighPriorityBackgroundThreads sets the size of the high priority
// thread pool that can be used to prevent compactions from stalling
// memtable flushes.
func (env *Env) SetHighPriorityBackgroundThreads(n int) {
C.rocksdb_env_set_high_priority_background_threads(env.c, C.int(n))
}
// Destroy deallocates the Env object.
func (env *Env) Destroy() {
C.rocksdb_env_destroy(env.c)
env.c = nil
}