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That might be because of high packetloss from a player on mobile (besides the fact that reason may be in the client implementation itself). If a player has unstable connection, which is more common playing from mobile internet, some packets can be lost or arrive to the server with very big delay. Such case could've happened with RPC EnterVehicle, for example, if it was received by server after the player actually sat in the vehicle.
Some Mobile players are suspecting that they are cheating, even when they are entering the vehicle normally.
It doesn't happen all the time, it happens randomly! Could this be a problem related to the mobile itself?
Thank you!
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