-
Notifications
You must be signed in to change notification settings - Fork 0
/
cylinder_of_spheres.pov
97 lines (75 loc) · 1.72 KB
/
cylinder_of_spheres.pov
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
#include "colors.inc"
#include "textures.inc"
camera {
location <10, 10, -15>
look_at <0, 0, 0>
right 16/9*x
}
light_source { <2, 5, -20> color White}
#declare kugel=sphere {
<0,0,0>, 0.12
}
plane{<0,1,0>,1
hollow
texture{
pigment{
bozo turbulence 0.85 scale 1.0 translate<5,0,0>
color_map{
[0.5 rgb <0.20, 0.20, 1.0>]
[0.6 rgb <1,1,1>]
[1.0 rgb <0.5,0.5,0.5>]
}
}
finish {ambient 1 diffuse 0} }
scale 10000
}
#declare TileNormal=normal{
gradient x 2
slope_map{
[0 <0, 1>]
[.05 <1, 0>]
[.95 <1, 0>]
[1 <0, -1>]
}
}
plane { <0, 1, 0>, -5.2
pigment{
checker
pigment { granite color_map { [0 rgb 1][1 rgb .9] } }
pigment { granite color_map { [0 rgb .9][1 rgb .7] } }
}
finish { specular 1 }
normal{
average normal_map{
[1 TileNormal]
[1 TileNormal rotate y*90]
}
}
}
#declare cs = function{
spline {
000, <1,0,0>
025, <1,1,0>
050, <0,1,0>
075, <0,1,1>
100, <0,0,1>
}
}
#declare w=4;
#declare step=1;
#declare h=5;
#declare hStep=0.1;
#declare cyl=union{
#for(j,0,h,hStep)
#declare percent=(h-j)/h*100;
#declare ring=union{
#for(i,0,360,step)
#declare x1=w*sin(radians(i));
#declare z1=w*cos(radians(i));
object{kugel translate<x1,j,z1> pigment{color cs(percent)}}
#end
}
object{ring}
#end
}
object{cyl translate <1,0-2>}