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assets_load_texture.rs
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use notan::draw::*;
use notan::prelude::*;
#[derive(AppState)]
struct State {
font: Font,
texture: Asset<Texture>,
}
impl State {
fn new(assets: &mut Assets, gfx: &mut Graphics) -> Self {
// Start loading the texture
let texture = assets
.load_asset(&asset_path("rust-logo-512x512.png"))
.unwrap();
// Load a font only for debug info
let font = gfx
.create_font(include_bytes!("assets/Ubuntu-B.ttf"))
.unwrap();
Self { font, texture }
}
}
#[notan_main]
fn main() -> Result<(), String> {
notan::init_with(State::new)
.add_config(DrawConfig) // Simple way to add the draw extension
.draw(draw)
.build()
}
fn draw(gfx: &mut Graphics, state: &mut State) {
let mut draw = gfx.create_draw();
draw.clear(Color::BLACK);
// Draw the image if the lock returns something or the "Loading" text otherwise
if state.texture.is_loaded() {
// To access the inner texture we need to lock the reference
draw.image(&state.texture.lock().unwrap())
.position(150.0, 50.0);
} else {
draw.text(&state.font, "Loading...")
.position(10.0, 10.0)
.size(25.0);
}
gfx.render(&draw);
}
// The relative path for the example is different on browsers
fn asset_path(path: &str) -> String {
let base = if cfg!(target_arch = "wasm32") {
"./assets"
} else {
"./examples/assets"
};
format!("{base}/{path}")
}