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<content><![CDATA[on_pre_use = function(self, t, silent) if not self:${1:hasSomething}(${2:params}) then if not silent then game.logPlayer(self, "You require ${3:something} to use this talent.") end return false end return true end,]]></content>
<tabTrigger>on_pre_use</tabTrigger>
<scope>source.lua</scope>
<description>ToME talents: Template for on_pre_use</description>