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Explanation of Collision Constraints #9

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kaustabpal opened this issue Oct 20, 2022 · 1 comment
Open

Explanation of Collision Constraints #9

kaustabpal opened this issue Oct 20, 2022 · 1 comment

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@kaustabpal
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Can you please explain the different collision constraints:

  1. primitive_collisions: I couldn't find any info on this
  2. robot_self_collision: I am assuming this is for not colliding with the arm links
  3. scene_collision: This is for not colliding with environment obstacles using SceneCollisionNet.
  4. voxel_collision: I couldn't find any info on this

It would be really helpful if you can explain what primitive Collisions and Voxel Collisions are for.
Thank you.

@balakumar-s
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primitive_collision: This is used to compute collision between the robot and the world.
voxel_collision: This is used to compute collision between the robot and the world, where the world is represented by voxels. This was experimental and didn't work reliably.

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