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primitive_collision: This is used to compute collision between the robot and the world.
voxel_collision: This is used to compute collision between the robot and the world, where the world is represented by voxels. This was experimental and didn't work reliably.
Can you please explain the different collision constraints:
It would be really helpful if you can explain what primitive Collisions and Voxel Collisions are for.
Thank you.
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