We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Hey i trying to model objects for plastic-like objects
Input video:
Config:
{ "ref_mesh": "./plastic-grocery", "random_textures": true, "iter": 2000, "save_interval": 500, "texture_res": [ 2048, 2048 ], "train_res": [ 1080, 1920 ], "batch": 4, "learning_rate": [ 0.03, 0.003 ], "kd_min": [ 0.03, 0.03, 0.03 ], "kd_max": [ 0.8, 0.8, 0.8 ], "ks_min": [ 0, 0.08, 0 ], "ks_max": [ 0, 1, 1 ], "dmtet_grid": 128, "mesh_scale": 2.4, "lock_light": true, "laplace": "absolute", "laplace_scale": 5000, "background": "white", "display": [ { "latlong": true }, { "bsdf": "kd" }, { "bsdf": "ks" }, { "bsdf": "normal" } ], "out_dir": "grocery" }
This is the output:
@jmunkberg i found that the textures are washed out, what can be done to model the textures accurate to the video itself?
The text was updated successfully, but these errors were encountered:
During first pass the textures are blurry, but still okay
But even during the second pass, the textures haven't improved and are very blurry
Sorry, something went wrong.
No branches or pull requests
Hey i trying to model objects for plastic-like objects
Input video:
Config:
This is the output:
@jmunkberg i found that the textures are washed out, what can be done to model the textures accurate to the video itself?
The text was updated successfully, but these errors were encountered: