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ProfilerSections.h
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ProfilerSections.h
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/***************************************************************************
# Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
**************************************************************************/
#pragma once
struct ProfilerSection
{
enum Enum
{
TlasUpdate,
EnvironmentMap,
GBufferFill,
MeshProcessing,
LocalLightPdfMap,
PresampleLights,
PresampleEnvMap,
PresampleReGIR,
InitialSamples,
TemporalResampling,
SpatialResampling,
Shading,
BrdfRays,
ShadeSecondary,
GITemporalResampling,
GISpatialResampling,
GIFusedResampling,
GIFinalShading,
Gradients,
Denoising,
Glass,
Resolve,
Frame,
// Not really a section, just using a slot in the count buffer
MaterialReadback,
Count
};
};