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unstable Rigid body when using GPU dynamics #676

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hadar-segal-isi opened this issue Nov 21, 2024 · 2 comments
Open

unstable Rigid body when using GPU dynamics #676

hadar-segal-isi opened this issue Nov 21, 2024 · 2 comments

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@hadar-segal-isi
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Hi,
I tried to run the same scene with and without GPU dynamics.
The scene has one kinematic rigid sphere attached to another sphere using a distance joint.
There is no collision and no gravity and there is a fair amount of damping in the system.
When GPU dynamics is enabled the rigid body motion is significantly more chaotic.
The reason I'm interested in GPU dynamics is because I would like to have soft bodies interacting with rigid bodies (and soft bodies only work with GPU).
please see attach video and usda file

https://github.com/user-attachments/assets/4275776f-1116-4488-a611-40dbfda4bdf3
distance-joint.usda.txt

Thanks

@vreutskyy
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Hi @hadar-segal-isi
Thanks for reporting this issue.
A minor thing, but for Omniverse apps and the latest PhysX it's better to use this repository: https://github.com/NVIDIA-Omniverse/PhysX
Regards

@hadar-segal-isi
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hadar-segal-isi commented Nov 21, 2024

Will do, thanks!
NVIDIA-Omniverse/PhysX#334

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