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So, it seems that Player.getPlayerId is game-specific, while Player.getId is global... At least, that's how the wrappers implement it.
Shouldn't it be the other way around? The name "getPlayerId" seems to imply it's something that is permanent - that never changes; but according to the code, it is not. They could also be made to return the same value - the UUID.
So, it seems that Player.getPlayerId is game-specific, while Player.getId is global... At least, that's how the wrappers implement it.
Shouldn't it be the other way around? The name "getPlayerId" seems to imply it's something that is permanent - that never changes; but according to the code, it is not. They could also be made to return the same value - the UUID.
cc @calclavia
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