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TownyWaypoints

townywaypoints

Configurable plot types for Towny that players can teleport between.
Requires Paper or a fork of it. Supports Folia. It will not work on Bukkit or Spigot.

Traveling

Players can travel between different waypoints with /twp travel <town> <waypoint> <plot name>
When players teleport it uses Townys warmups, so if you have a teleport warmup in Towny / make movement or damage cancel the warmup those will apply when players attempt to travel to waypoints.


Config

Default config:

# This is the current version. Please do not edit.
version: '1.5'
# The language file you wish to use.
language: en_US.yml

waypoints:

  ############################################################
  # +------------------------------------------------------+ #
  # |                       Economy                        | #
  # +------------------------------------------------------+ #
  ############################################################

  economy:

    # The percentage of the travel cost that gets added to the waypoints town bank, the rest goes to the nation. If it has no nation then 100% goes to the town bank.
    # Disabled with value of -1
    split: '0.5'

  ############################################################
  # +------------------------------------------------------+ #
  # |                   Restrictions                       | #
  # +------------------------------------------------------+ #
  ############################################################

  restrictions:

    # The maximum number of blocks a player can travel between waypoints.
    # Disabled with value of -1
    max_distance: '2700'

    # The amount of seconds a player must wait between waypoint travels.
    cooldown: '300'

    # If true players can only teleport from one waypoint type to another.
    peer_to_peer: 'true'
  • waypoints.restrictions.max_distance is the maximum number of blocks a player can travel via waypoints. A player cannot travel to a waypoint that is max_distance blocks away from their current location.
  • waypoints.restrictions.cooldown is the amount of time in seconds a player must way between waypoint travels.
  • waypoints.restrictions.peer_to_peer when set to true means that players must be standing in a waypoint of the same type to teleport to another waypoint, meaning I must be standing in a stable plot if I want to travel to another stable waypoint.

The waypoints.yml file

In waypoints.yml you define different types of waypoints.

stable:
  name: "stable"
  mapKey: 'S' # A single character to be shown on the /towny map and /towny map hud.
  cost: 4500.0 # Cost to create the waypoint.
  travel_cost: 450 # Cost to travel to waypoint.
  max: 1 # Max number of plots of this type allowed per town.
  travel_with_vehicle: true # If true, player's vehicle will travel with the player.
  permission: townywaypoints.landpoint.stable # Permission node required to set a plot to a type of this waypoint, if no permission is set anyone can create this waypoint, grant it in townyperms.yml
  # The maximum number of blocks a player can travel between waypoints.
  # Uses the global value if -1
  max_distance: -1
  allowed_biomes:  # List of biomes this plot type can be created on. If it's not provided the plot type can be created on any biome.
    - FOREST
    - PLAINS
    - SUNFLOWER_PLAINS
    - TAIGA
    - BIRCH_FOREST
    - SAVANNA
    - WINDSWEPT_FOREST
    - WINDSWEPT_SAVANNA
    - FLOWER_FOREST
seaport:
  name: "seaport"
  mapKey: 'P' # A single character to be shown on the /towny map and /towny map hud.
  cost: 2500.0 # Cost to create the waypoint.
  travel_cost: 250 # Cost to travel to waypoint.
  max: 1 # Max number of plots of this type allowed per town.
  travel_with_vehicle: false # If true, player's vehicle will travel with the player.
  permission: townywaypoints.seapoint.seaport # Permission node required to set a plot to a type of this waypoint, if no permission is set anyone can create this waypoint, grant it in townyperms.yml
  # The maximum number of blocks a player can travel between waypoints.
  # Uses the global value if -1
  max_distance: 6000
  allowed_biomes: # List of biomes this plot type can be created on. If it's not provided the plot type can be created on any biome.
    - COLD_OCEAN
    - DEEP_COLD_OCEAN
    - DEEP_OCEAN
    - LUKEWARM_OCEAN
    - OCEAN
    - WARM_OCEAN

A waypoints.yml like this means two plot types will be available to players, stables and seaports.

Stables

  • Have a map key of S
  • Cost $4500 to create
  • Cost $450 to travel to
  • Are limited to 2 per town
  • Can be created only by players with the townywaypoints.landpoint.stable permission
  • Can be created in most land biomes
  • Use the max distance of 2700 from config.yml

Seaports

  • Have a map key of P
  • Cost $2500 to create
  • Cost $250 to travel to
  • Are limited to 2 per town
  • Can be created by all players
  • Can only be created in beach and ocean biomes
  • Have their own max distance of 6000 seperate the one in config.yml

A player designates a plot as a waypoint by doing /plot set <waypoint type name>.
They can change things about the waypoint with /twp set <open> [value].
Waypoints travel can be open to everyone or limited to allies, nation members, town members, or noone (closed) with /twp set open <status>.
The block a player gets teleported to on traveling to a waypoint can be changed with /twp set spawn a waypoints default spawn is where the player was standing when they designated the plot as a waypoint.


Permission nodes

  • townywaypoints.admin Allows use of the reload command and disables all permission checks.
  • Towny's towny.command.town.set.spawn permission node is needed for a player to set the spawn of a waypoint.
  • Towny's towny.command.town.toggle.public permission node is needed for a player to set the open status of a waypoint.

Translations

If you'd like to help translating TownyWaypoints into the available languages or add entirely new languages, we're on Crowdin!

Crowdin


Links


Inspired by TownyPorts