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lyre.ahk
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lyre.ahk
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#NoEnv
#Warn
SendMode Input
#IfWinActive ahk_class UnityWndClass
; X, Y coords for location of the ring
; for best results, avoid "success" text overlap on the chosen pixels
; below are hardcoded coords for 3440x1440 (need to change for each resolution)
; W A S D I J K L
global KEY_CODES := ["vk57", "vk41", "vk53", "vk44", "vk49", "vk4A", "vk4B", "vk4C"]
global X_COORDS := [994, 670, 994, 1316, 2448, 2126, 2448, 2766]
global Y_COORDS := [545, 860, 1185, 860, 545, 860, 1184, 860]
global ACTIVATION_COLOR := 0x40E0FF
global KEY_PRESS_CYCLE_DURATION := 2
global CYCLE_SLEEP_DURATION := 5
IsSimilarColor(color0, color1, tolerance)
{
r0 := color0 & 0xFF
g0 := (color0 & 0xFF00) >> 8
b0 := (color0 & 0xFF0000) >> 16
r1 := color1 & 0xFF
g1 := (color1 & 0xFF00) >> 8
b1 := (color1 & 0xFF0000) >> 16,
distance := (r0 - r1)**2 + (g0 - g1)**2 + (b1 - b0)**2
return distance < tolerance
}
F8::
curKeyPressCycles := []
Loop {
; check for stopping
if(GetKeyState("Space", "P")) {
Break
}
for i, keyCode in KEY_CODES
{
if (curKeyPressCycles[i] > 0) {
curKeyPressCycles[i] -= 1
if (curKeyPressCycles[i] <= 0) {
Send {%keyCode% up}
}
} else {
PixelGetColor, pixelColor, X_COORDS[i], Y_COORDS[i]
if(IsSimilarColor(ACTIVATION_COLOR, pixelColor, 400)) {
Send {%keyCode% down}
curKeyPressCycles[i] := KEY_PRESS_CYCLE_DURATION
}
}
}
Sleep, CYCLE_SLEEP_DURATION
}
return