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Curse Of Strahd Twice Bitten.json
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Curse Of Strahd Twice Bitten.json
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{
"_meta": {
"sources": [
{
"json": "CurseOfStrahdTwiceBitten",
"abbreviation": "COSTB",
"full": "Curse Of Strahd: Twice Bitten",
"url": "https://raw.githubusercontent.com/MustardMan42/COSTB/main/Curse%20Of%20Strahd%20Twice%20Bitten.json",
"authors": [
"MustardMan42"
],
"convertedBy": [
"MustardMan42"
],
"color": "#800000"
}
],
"dateAdded": 1696466309,
"dateLastModified": 1696466309
},
"monster": [
{
"name": "Baby Mimic",
"source": "CurseOfStrahdTwiceBitten",
"page": 1,
"size": [
"S"
],
"type": {
"type": "monstrosity",
"tags": [
"shapechanger"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 12,
"from": [
"natural armor"
]
}
],
"hp": {
"formula": "9d8 + 9",
"average": 49
},
"speed": {
"walk": 15
},
"str": 15,
"dex": 12,
"con": 13,
"int": 5,
"wis": 13,
"cha": 8,
"skill": {
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"immune": [
"acid"
],
"conditionImmune": [
"prone"
],
"cr": "1",
"trait": [
{
"name": "Shapechanger",
"entries": [
"The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
]
},
{
"name": "Adhesive (Object Form Only)",
"entries": [
"The mimic adheres to anything that touches it. A Medium or smaller creature the mimic is adhered to is also {@condition grappled} by it (escape {@dc 12}). Ability checks made to escape this grapple have disadvantage."
]
},
{
"name": "False Appearance (Object Form Only)",
"entries": [
"While the mimic remains motionless, it is indistinguishable from an ordinary object."
]
},
{
"name": "Grappler",
"entries": [
"The mimic has advantage on attack rolls against any creature {@condition grappled} by it."
]
}
],
"action": [
{
"name": "Pseudopod",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 2}) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage plus 2 ({@damage 1d4}) acid damage."
]
}
],
"environment": [
"underdark",
"urban"
],
"soundClip": {
"type": "external",
"url": "https://5e.tools/audio/bestiary/mimic.mp3"
},
"traitTags": [
"False Appearance",
"Shapechanger"
],
"senseTags": [
"D"
],
"damageTags": [
"A",
"B",
"P"
],
"miscTags": [
"MW"
],
"hasFluff": true,
"hasFluffImages": true,
"tokenUrl": "https://5e.tools/img/MM/Mimic.png",
"fluff": {
"name": "Mimic",
"source": "MM",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "entries",
"entries": [
"Mimics are shapeshifting predators able to take on the form of inanimate objects to lure creatures to their doom. In dungeons, these cunning creatures most often take the form of doors and chests, having learned that such forms attract a steady stream of prey.",
{
"name": "Imitative Predators",
"type": "entries",
"entries": [
"Mimics can alter their outward texture to resemble wood, stone, and other basic materials, and they have evolved to assume the appearance of objects that other creatures are likely to come into contact with. A mimic in its altered form is nearly unrecognizable until potential prey blunders into its reach, whereupon the monster sprouts pseudopods and attacks.",
"When it changes shape, a mimic excretes an adhesive that helps it seize prey and weapons that touch it. The adhesive is absorbed when the mimic assumes its amorphous form and on parts the mimic uses to move itself."
]
},
{
"name": "Cunning Hunters",
"type": "entries",
"entries": [
"Mimics live and hunt alone, though they occasionally share their feeding grounds with other creatures. Although most mimics have only predatory intelligence, a rare few evolve greater cunning and the ability to carry on simple conversations in Common or Undercommon. Such mimics might allow safe passage through their domains or provide useful information in exchange for food."
]
}
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/MM/Mimic.jpg"
}
}
]
}
},
{
"name": "Mimic",
"source": "CurseOfStrahdTwiceBitten",
"page": 2,
"size": [
"M"
],
"type": {
"type": "monstrosity",
"tags": [
"shapechanger"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 12,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 58,
"formula": "9d8 + 18"
},
"speed": {
"walk": 15
},
"str": 17,
"dex": 12,
"con": 15,
"int": 5,
"wis": 13,
"cha": 8,
"skill": {
"stealth": "+5"
},
"senses": [
"darkvision 60 ft."
],
"passive": 11,
"immune": [
"acid"
],
"conditionImmune": [
"prone"
],
"cr": "2",
"trait": [
{
"name": "Shapechanger",
"entries": [
"The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
]
},
{
"name": "Adhesive (Object Form Only)",
"entries": [
"The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also {@condition grappled} by it (escape {@dc 14}). Ability checks made to escape this grapple have disadvantage."
]
},
{
"name": "False Appearance (Object Form Only)",
"entries": [
"While the mimic remains motionless, it is indistinguishable from an ordinary object."
]
},
{
"name": "Grappler",
"entries": [
"The mimic has advantage on attack rolls against any creature {@condition grappled} by it."
]
}
],
"action": [
{
"name": "Pseudopod",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait."
]
},
{
"name": "Bite",
"entries": [
"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage plus 3 ({@damage 1d6}) acid damage."
]
}
],
"environment": [
"underdark",
"urban"
],
"soundClip": {
"type": "external",
"url": "https://5e.tools/audio/bestiary/mimic.mp3"
},
"traitTags": [
"False Appearance",
"Shapechanger"
],
"senseTags": [
"D"
],
"damageTags": [
"A",
"B",
"P"
],
"miscTags": [
"MW"
],
"conditionInflict": [
"grappled"
],
"hasFluff": true,
"hasFluffImages": true,
"tokenUrl": "https://5e.tools/img/MM/Mimic.png",
"fluff": {
"name": "Mimic",
"source": "MM",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "entries",
"entries": [
"Mimics are shapeshifting predators able to take on the form of inanimate objects to lure creatures to their doom. In dungeons, these cunning creatures most often take the form of doors and chests, having learned that such forms attract a steady stream of prey.",
{
"name": "Imitative Predators",
"type": "entries",
"entries": [
"Mimics can alter their outward texture to resemble wood, stone, and other basic materials, and they have evolved to assume the appearance of objects that other creatures are likely to come into contact with. A mimic in its altered form is nearly unrecognizable until potential prey blunders into its reach, whereupon the monster sprouts pseudopods and attacks.",
"When it changes shape, a mimic excretes an adhesive that helps it seize prey and weapons that touch it. The adhesive is absorbed when the mimic assumes its amorphous form and on parts the mimic uses to move itself."
]
},
{
"name": "Cunning Hunters",
"type": "entries",
"entries": [
"Mimics live and hunt alone, though they occasionally share their feeding grounds with other creatures. Although most mimics have only predatory intelligence, a rare few evolve greater cunning and the ability to carry on simple conversations in Common or Undercommon. Such mimics might allow safe passage through their domains or provide useful information in exchange for food."
]
}
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/MM/Mimic.jpg"
}
}
]
}
},
{
"name": "Lady Fiona Wachter",
"isNpc": true,
"source": "CurseOfStrahdTwiceBitten",
"page": 3,
"type": {
"type": "humanoid",
"tags": [
"human"
]
},
"alignment": [
"L",
"E"
],
"ac": [
14
],
"spellcasting": [
{
"name": "Spellcasting",
"headerEntries": [
"Fiona is a 5th-level spellcaster. Her spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). Fiona has the following cleric spells prepared:"
],
"spells": {
"0": {
"spells": [
"{@spell light}",
"{@spell mending}",
"{@spell thaumaturgy}"
]
},
"1": {
"spells": [
"{@spell command}",
"{@spell cure wounds}",
"{@spell sanctuary}"
],
"slots": 4
},
"2": {
"spells": [
"{@spell augury}",
"{@spell gentle repose}",
"{@spell hold person}"
],
"slots": 3
},
"3": {
"spells": [
"{@spell animate dead}",
"{@spell spirit shroud|TCE}"
],
"slots": 2
}
},
"ability": "wis",
"type": "spellcasting"
}
],
"damageTagsSpell": [
"C",
"N",
"R"
],
"size": [
"M"
],
"hp": {
"formula": "12d8 + 12",
"average": 66
},
"speed": {
"walk": 30
},
"str": 10,
"dex": 10,
"con": 12,
"int": 13,
"wis": 16,
"cha": 13,
"skill": {
"medicine": "+7",
"persuasion": "+3",
"religion": "+5"
},
"passive": 13,
"languages": [
"any two languages"
],
"cr": "5",
"action": [
{
"name": "Ritual Dagger",
"entries": [
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage."
]
}
],
"languageTags": [
"X"
],
"damageTags": [
"N",
"P"
],
"spellcastingTags": [
"CC"
],
"miscTags": [
"MW"
],
"tokenUrl": "https://5e.tools/img/CoS/Lady Fiona Wachter.png",
"fluff": {
"entries": [
"Lady Wachter makes no secret of her family's long-standing loyalty to the von Zarovich line. She believes that Strahd von Zarovich is no tyrant but, at worst, a negligent landlord. She would happily serve Strahd as burgomaster of Vallaki, but she knows that Baron Vargas Vallakovich won't give up his birthright without a fight.",
"Lady Wachter’s three points:",
"1. Vallaki would be better off if it openly submitted to Lord Strahd",
"2. The Baron is incompetent, and his festivals don’t raise the people’s spirits so much as drain the town’s coffers",
"3. Izek Strazni is a tyrannical brute, the Baron rule’s by force through him.",
"If a PC mentions Stella, Fiona will become irritated. She will curtly say that Fiona’s engagement with Victor would have worked if the Baron hadn’t raised such a strange little freak."
],
"images": [
{
"type": "image",
"href": {
"type": "external",
"url": "https://static.wikia.nocookie.net/alberons-mistake/images/9/94/Fiona_Wachter_%282%29.jpg/"
}
}
]
},
"bonus": [
{
"name": "Ravening Iron",
"entries": [
"As a bonus action, Fiona can expend her own hit dice (she has 5) to cause her melee weapon attacks to magically deal an extra 3 ({@damage 1d6}) necrotic damage to a target on a hit. Fiona can expend additional hit die, up to four per attack, the extra damage increases by {@dice 1d6} for each hit die spent."
]
}
],
"isNamedCreature": true
},
{
"name": "Gulthias Druid",
"source": "CurseOfStrahdTwiceBitten",
"page": 4,
"size": [
"M"
],
"type": {
"type": "humanoid",
"tags": [
"any race"
]
},
"alignment": [
"N",
"E"
],
"ac": [
11,
{
"ac": 16,
"condition": "with {@spell barkskin}",
"braces": true
}
],
"hp": {
"average": 27,
"formula": "5d8 + 5"
},
"speed": {
"walk": 30
},
"str": 10,
"dex": 12,
"con": 13,
"int": 12,
"wis": 15,
"cha": 11,
"skill": {
"medicine": "+4",
"nature": "+3",
"perception": "+4"
},
"passive": 14,
"languages": [
"Druidic plus any two languages"
],
"cr": "2",
"spellcasting": [
{
"name": "Spellcasting",
"headerEntries": [
"The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It has the following druid spells prepared:"
],
"spells": {
"0": {
"spells": [
"{@spell druidcraft}",
"{@spell produce flame}",
"{@spell shillelagh}"
]
},
"1": {
"slots": 4,
"spells": [
"{@spell entangle}",
"{@spell longstrider}",
"{@spell speak with animals}",
"{@spell thunderwave}"
]
},
"2": {
"slots": 3,
"spells": [
"{@spell animal messenger}",
"{@spell barkskin}"
]
}
},
"ability": "wis",
"type": "spellcasting"
}
],
"action": [
{
"name": "Quarterstaff",
"entries": [
"{@atk mw} {@hit 2} to hit ({@hit 4} to hit with shillelagh), reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage, 4 ({@damage 1d8}) bludgeoning damage if wielded with two hands, or 6 ({@damage 1d8 + 2}) bludgeoning damage with {@spell shillelagh}."
]
}
],
"environment": [
"arctic",
"coastal",
"desert",
"forest",
"grassland",
"hill",
"mountain",
"swamp",
"underdark"
],
"soundClip": {
"type": "external",
"url": "https://5e.tools/audio/bestiary/druid.mp3"
},
"languageTags": [
"DU",
"X"
],
"damageTags": [
"B"
],
"damageTagsSpell": [
"F",
"T"
],
"spellcastingTags": [
"CD"
],
"miscTags": [
"MW"
],
"hasFluff": true,
"hasFluffImages": true,
"tokenUrl": "https://5e.tools/img/MM/Druid.png",
"fluff": {
"name": "Druid",
"source": "MM",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "entries",
"entries": [
"Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance."
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/MM/Druid.jpg"
}
}
]
},
"trait": [
{
"name": "Vampiric Strike",
"entries": [
"The Gulthias staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff's pores, and you must succeed on a {@dc 12} Wisdom saving throw or be afflicted with {@table short-term madness} (see {@variantrule Madness} in chapter 8 of the Dungeon Master's Guide). The staff holds ten charges."
]
}
]
},
{
"name": "Swarm of Twig Blights",
"source": "CurseOfStrahdTwiceBitten",
"page": 5,
"basicRules": true,
"size": [
"M"
],
"type": {
"type": "plant",
"swarmSize": "S"
},
"alignment": [
"N",
"E"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"formula": "4d6 + 8",
"average": 22
},
"speed": {
"walk": 20
},
"str": 10,
"dex": 13,
"con": 14,
"int": 4,
"wis": 8,
"cha": 3,
"skill": {
"stealth": "+3"
},
"senses": [
"blindsight 60 ft. (blind beyond this radius)"
],
"passive": 9,
"vulnerable": [
"fire"
],
"conditionImmune": [
"blinded",
"charmed",
"deafened",
"frightened",
"paralyzed",
"petrified",
"prone",
"restrained",
"stunned"
],
"languages": [
"understands Common but can't speak"
],
"cr": "1",
"trait": [
{
"name": "False Appearance",
"entries": [
"While the swarm remains motionless, it is indistinguishable from a dead shrub."
]
},
{
"name": "Swarm",
"entries": [
"The swarm of twig blights can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a small twig blight. The swarm can't regain hit points or gain temporary hit points."
]
}
],
"action": [
{
"name": "Claws",
"entries": [
"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}16 ({@damage 4d6 + 2}) piercing damage, or 8 ({@damage 2d6 + 1}) piercing damage if the swarm has half of its hit points or fewer."
]
}
],
"environment": [
"forest"
],
"soundClip": {
"type": "external",
"url": "https://5e.tools/audio/bestiary/twig-blight.mp3"
},
"traitTags": [
"False Appearance"
],
"senseTags": [
"B"
],
"languageTags": [
"C",
"CS"
],
"damageTags": [
"P"
],
"miscTags": [
"MW"
],
"hasFluff": true,
"hasFluffImages": true,
"tokenUrl": "https://5e.tools/img/MM/Twig Blight.png",
"fluff": {
"name": "Twig Blight",
"source": "MM",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "entries",
"entries": [
"Awakened plants gifted with the powers of intelligence and mobility, blights plague lands contaminated by darkness. Drinking that darkness from the soil, a blight carries out the will of ancient evil and attempts to spread that evil wherever it can.",
{
"name": "Roots of the Gulthias Tree",
"type": "entries",
"entries": [
"Legends tell of a vampire named Gulthias who worked terrible magic and raised up an abominable tower called Nightfang Spire. Gulthias was undone when a hero plunged a wooden stake through his heart, but as the vampire was destroyed, his blood infused the stake with a dreadful power. In time, tendrils of new growth sprouted from the wood, growing into a sapling infused with the vampire's evil essence. It is said that a mad druid discovered the sapling, transplanting it to an underground grotto where it could grow. From this Gulthias tree came the seeds from which the first blights were sown."
]
},
{
"name": "Dark Conquest",
"type": "entries",
"entries": [
"Wherever a tree or plant is contaminated by a fragment of an evil mind or power, a Gulthias tree can rise to infest and corrupt the surrounding forest. Its evil spreads through root and soil to other plants, which perish or transform into blights. As those blights spread, they poison and uproot healthy plants, replacing them with brambles, toxic weeds, and others of their kind. In time, an infestation of blights can turn any land or forest into a place of corruption.",
"In forests infested with blights, trees and plants grow with supernatural speed. Vines and undergrowth rapidly spread through buildings and overrun trails and roads. After blights have killed or driven off their inhabitants, whole villages can disappear in the space of days.",
{
"name": "Controlled by Evil",
"entries": [
" Blights are independent creatures, but most act under a Gulthias tree's control, often displaying the habits and traits of the life force or spirit that spawned them. By attacking their progenitor's old foes or seeking out treasures valuable to it, they carry on the legacy of long-lost evil."
],
"type": "entries"
}
]
},
{
"type": "entries",
"name": "Twig Blight",
"entries": [
"Twig blights can root in soil, which they do when living prey are scarce. While rooted, they resemble woody shrubs. When it pulls its roots free of the ground to move, a twig blight's branches twist together to form a humanoid-looking body with a head and limbs.",
"Twig blights seek out campsites and watering holes, rooting there to set up ambushes for potential victims coming to drink or rest. Huddled together in groups, twig blights blend in with an area's natural vegetation or with piles of debris or firewood.",
"Given how dry they are, twig blights are particularly susceptible to fire."
]
}
]
}
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "internal",
"path": "bestiary/MM/Twig Blight.png"
}
}
]
}
},
{
"name": "Victor Vallakovich",
"isNpc": true,
"source": "CurseOfStrahdTwiceBitten",
"page": 12,
"type": {
"type": "humanoid",
"tags": [
"human"
]
},
"alignment": [
"N",
"E"
],
"size": [
"M"
],
"ac": [
12,
{
"ac": 15,
"condition": "with {@spell mage armor}",
"braces": true
}
],
"hp": {
"average": 40,
"formula": "9d8"
},
"speed": {
"walk": 30
},
"str": 9,
"dex": 14,
"con": 11,
"int": 17,
"wis": 12,
"cha": 11,
"save": {
"int": "+6",
"wis": "+4"
},
"skill": {
"arcana": "+6",
"history": "+6"
},
"passive": 11,
"languages": [
"any four languages"
],
"cr": "6",
"spellcasting": [
{
"name": "Spellcasting",
"headerEntries": [
"Victor is a 9th-level spellcaster. Victor's spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). Victor has the following wizard spells prepared:"
],
"spells": {
"0": {
"spells": [
"{@spell fire bolt}",
"{@spell light}",
"{@spell mage hand}",
"{@spell prestidigitation}"
]
},
"1": {
"spells": [
"{@spell detect magic}",
"{@spell mage armor}",
"{@spell magic missile}",
"{@spell shield}"
],
"slots": 4
},
"2": {
"spells": [
"{@spell misty step}",
"{@spell suggestion}"
],
"slots": 3
},
"3": {
"spells": [
"{@spell counterspell}",
"{@spell fireball}",
"{@spell fly}"
],
"slots": 3
},
"4": {
"spells": [
"{@spell greater invisibility}",
"{@spell ice storm}"
],
"slots": 3
},
"5": {
"spells": [
"{@spell cone of cold}"
],
"slots": 1
}
},
"ability": "int",
"type": "spellcasting"
}
],
"action": [
{
"name": "Dagger",
"entries": [
"{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
]
}
],
"languageTags": [
"X"
],
"damageTags": [
"P"
],
"damageTagsSpell": [
"B",
"C",
"F",
"O"
],
"spellcastingTags": [
"CW"
],
"miscTags": [
"RW",
"MW",
"THW"
],
"tokenUrl": "https://5e.tools/img/CoS/Victor Vallakovich.png",
"fluff": {
"entries": [
"Victor is a tall, thin man, with round glasses he keeps pushing up his nose. Victor is a passionate practitioner of magic, he loves to learn more about it. He wants to take his fiance Stella Wachter out of the town, but ran into a wrinkle. Victor is one of the allies the party needs to make. He wants to be free of the fake happiness that the Baron perpetuates.",
{
"type": "entries",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Treasure",
"entries": [
"Victor's spellbook contains all the spells Victor has prepared (see the {@creature mage} stat block in the Monster Manual) as well as the following spells: {@spell animate dead}, {@spell blight}, {@spell cloudkill}, {@spell darkvision}, {@spell glyph of warding}, {@spell levitate}, {@spell remove curse}, and {@spell thunderwave}."
]
}
]
}
]
},
{
"type": "entries",
"name": "Helping Hand",
"entries": [
"Victor can help the party in a number of ways. He can help with magical research, he can create magical items, and he can look for normal secrets about Vallaki or Barovia. He can sell some wizard inks and paper, since he can make or find his own with his own resources. If asked about making magical weapons, Victor will say he can do some research, and that he’s heard there are powerful undead creatures bent on vengeance who carry magical weapons. He adds that he would never seek one of these undead out himself."
]
}
],
"images": [
{
"type": "image",
"href": {
"type": "external",
"url": "https://i.redd.it/6iydni5fanu71.jpg"
}
}
]
}
},
{
"name": "Alice Twistleaf",
"source": "CurseOfStrahdTwiceBitten",
"page": 7,
"damageTagsSpell": [
"B",
"L",
"N",
"P",
"S",