Releases: MrVauxs/foundry-summons
Releases · MrVauxs/foundry-summons
1.5.1
1.5.0
- Changing the sources whilst having an already loaded index causes a re-index.
- (PF2e) Added alignment to creatures traits in Foundry Summons.
- (PF2e) Creatures are now being filtered by whether they have traits. If they do not, they are considered not summonable and are not included in the index.
1.4.1
1.4.0
1.3.1
1.3.0
1.2.1
1.2.0
- Added optional Sequencer dependency in module manifest, though the functionality was in the module from the beginning. Makes your crosshair a lot prettier when selecting where to summon.
- Added more support for those who aren't running Sequencer for crosshairs.
- Added the ability to pass update information to warpgate through the module, allowing for macros updating the token.
- Improved how custom data is passed through the module.
- Reduced the default fade in animation from 1000 ms to 250 ms.
- Added html support to filter names.
- Made default filters toggleable, while the settings cause them to be locked, not possible to turn off.
- Added support for automatically picking a creature if only one choice is available.
- Added support for directly summoning from the world, allowing for both import-less compendium usage and normal drag-and-drop-from sidebar-like behavior.
- (PF2e) Added alignment to the shown traits.
1.1.0
- Added the ability to add system-specific options layout, currently supporting PF2e and 5e.
- Added custom sorting, also with system-specific defaults, as well as generic Alphabetical.
- Added the ability to double click the creature to summon it instantly with the current options.
- Added a warning if you load the module without Warpgate activated.
- Made the CSS better, specifically around the search bar at the top of the list.
- Localized the entire Summoning Menu.