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AssetCommand.C
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#include <maya/MArgList.h>
#include <maya/MSelectionList.h>
#include <maya/MStatus.h>
#include "Asset.h"
#include "AssetNode.h"
#include "AssetCommand.h"
#include "SubCommand.h"
#include "AssetSubCommandLoadAsset.h"
#include "AssetSubCommandSync.h"
#include "util.h"
#define kListAssetsFlag "-ls"
#define kListAssetsFlagLong "-listAssets"
#define kLoadAssetFlag "-la"
#define kLoadAssetFlagLong "-loadAsset"
#define kSyncFlag "-syn"
#define kSyncFlagLong "-sync"
#define kResetSimulationFlag "-rs"
#define kResetSimulationFlagLong "-resetSimulation"
#define kCookMessagesFlag "-cm"
#define kCookMessagesFlagLong "-cookMessages"
#define kReloadAssetFlag "-rl"
#define kReloadAssetFlagLong "-reloadAsset"
#define kSyncAttributesFlag "-sa"
#define kSyncAttributesFlagLong "-syncAttributes"
#define kSyncOutputsFlag "-so"
#define kSyncOutputsFlagLong "-syncOutputs"
#define kSyncHiddenFlag "-shi"
#define kSyncHiddenFlagLong "-syncHidden"
#define kSyncTemplatedGeosFlag "-stm"
#define kSyncTemplatedGeosFlagLong "-syncTemplatedGeos"
#define kAutoSyncIdFlag "-asi"
#define kAutoSyncIdFlagLong "-autoSyncId"
const char* AssetCommand::commandName = "houdiniAsset";
class AssetSubCommandResetSimulation : public SubCommandAsset
{
public:
AssetSubCommandResetSimulation(const MObject &assetNodeObj) :
SubCommandAsset(assetNodeObj)
{
}
virtual MStatus doIt()
{
GET_COMMAND_ASSET_OR_RETURN_FAIL();
asset->resetSimulation();
return MStatus::kSuccess;
}
};
class AssetSubCommandCookMessages : public SubCommandAsset
{
public:
AssetSubCommandCookMessages(const MObject &assetNodeObj) :
SubCommandAsset(assetNodeObj)
{
}
virtual MStatus doIt()
{
GET_COMMAND_ASSET_OR_RETURN_FAIL();
MPxCommand::setResult(asset->getCookMessages());
return MStatus::kSuccess;
}
};
class AssetSubCommandListAssets : public SubCommand
{
public:
AssetSubCommandListAssets(const MString &otlFilePath) :
myOTLFilePath(otlFilePath)
{
}
virtual MStatus doIt()
{
HAPI_Result hapiResult;
int libraryId = -1;
hapiResult = HAPI_LoadAssetLibraryFromFile(
Util::theHAPISession.get(),
myOTLFilePath.asChar(),
true,
&libraryId
);
if(HAPI_FAIL(hapiResult))
{
DISPLAY_ERROR("Could not load OTL file: ^1s", myOTLFilePath);
DISPLAY_ERROR_HAPI_STATUS_CALL();
return MStatus::kFailure;
}
int assetCount = 0;
hapiResult = HAPI_GetAvailableAssetCount(
Util::theHAPISession.get(),
libraryId,
&assetCount
);
CHECK_HAPI_AND_RETURN(hapiResult, MStatus::kFailure);
std::vector<HAPI_StringHandle> assetNamesSH(assetCount);
hapiResult = HAPI_GetAvailableAssets(
Util::theHAPISession.get(),
libraryId,
&assetNamesSH.front(),
assetNamesSH.size()
);
CHECK_HAPI_AND_RETURN(hapiResult, MStatus::kFailure);
for(unsigned int i = 0; i < assetNamesSH.size(); i++)
{
MPxCommand::appendToResult(Util::HAPIString(assetNamesSH[i]));
}
return MStatus::kSuccess;
}
protected:
MString myOTLFilePath;
};
class AssetSubCommandAutoSyncId : public SubCommandAsset
{
public:
AssetSubCommandAutoSyncId(const MObject &assetNodeObj) :
SubCommandAsset(assetNodeObj)
{
}
virtual MStatus doIt()
{
MPxCommand::setResult(getAssetNode()->autoSyncId());
return MStatus::kSuccess;
}
};
void* AssetCommand::creator()
{
return new AssetCommand();
}
MSyntax
AssetCommand::newSyntax()
{
MSyntax syntax;
// -listAssets list assets in an OTL file
CHECK_MSTATUS(syntax.addFlag(kListAssetsFlag, kListAssetsFlagLong,
MSyntax::kString));
// -loadAsset load an otl file
// expected arguments: otl_file_name - the name of the otl file to load
CHECK_MSTATUS(syntax.addFlag(kLoadAssetFlag, kLoadAssetFlagLong,
MSyntax::kString,
MSyntax::kString));
// -sync synchronize the Maya nodes with the asset's state
// expected arguments:
// asset node
CHECK_MSTATUS(syntax.addFlag(kSyncFlag, kSyncFlagLong,
MSyntax::kSelectionItem));
// -resetSimulation resets the simulation state for an asset. This will clear
// the DOPs cache for the asset.
CHECK_MSTATUS(syntax.addFlag(kResetSimulationFlag,
kResetSimulationFlagLong,
MSyntax::kSelectionItem));
// -cookMessages get the cook messages for an asset
CHECK_MSTATUS(syntax.addFlag(kCookMessagesFlag,
kCookMessagesFlagLong,
MSyntax::kSelectionItem));
// -reloadAsset will unload and immediate reload the asset. If an otl file
// has changed due to an edit in Houdini, this should pick up the change
// Note that this won't refresh the AE, you need to that separately after
// running this, with refreshEditorTemplates
CHECK_MSTATUS(syntax.addFlag(kReloadAssetFlag,
kReloadAssetFlagLong,
MSyntax::kSelectionItem));
CHECK_MSTATUS(syntax.addFlag(kSyncAttributesFlag, kSyncAttributesFlagLong));
CHECK_MSTATUS(syntax.addFlag(kSyncOutputsFlag, kSyncOutputsFlagLong));
// -syncHidden will cause hidden objects to be sync'ed
CHECK_MSTATUS(syntax.addFlag(kSyncHiddenFlag,
kSyncHiddenFlagLong,
MSyntax::kNoArg));
// -syncTemplatedGeos will cause templated geos to be sync'ed
CHECK_MSTATUS(syntax.addFlag(kSyncTemplatedGeosFlag,
kSyncTemplatedGeosFlagLong,
MSyntax::kNoArg));
CHECK_MSTATUS(syntax.addFlag(kAutoSyncIdFlag,
kAutoSyncIdFlagLong,
MSyntax::kSelectionItem));
return syntax;
}
bool
AssetCommand::getMObjectFromFlag(
const MArgDatabase &argData,
const char* flag,
MObject &obj,
MStatus &status)
{
MSelectionList selection;
status = argData.getFlagArgument(flag, 0, selection);
if(!status)
{
MString error_message;
error_message.format("Invalid argument for \"^1s\".", flag);
displayError(error_message);
return false;
}
status = selection.getDependNode(0, obj);
CHECK_MSTATUS_AND_RETURN_IT(status);
return true;
}
AssetCommand::AssetCommand() :
mySubCommand(NULL)
{
}
AssetCommand::~AssetCommand()
{
delete mySubCommand;
}
MStatus
AssetCommand::parseArgs(const MArgList &args)
{
MStatus status;
MArgDatabase argData(syntax(), args, &status);
if(!status)
{
return status;
}
if(!(argData.isFlagSet(kListAssetsFlag)
^ argData.isFlagSet(kLoadAssetFlag)
^ argData.isFlagSet(kSyncFlag)
^ argData.isFlagSet(kResetSimulationFlag)
^ argData.isFlagSet(kCookMessagesFlag)
^ argData.isFlagSet(kReloadAssetFlag)
^ argData.isFlagSet(kAutoSyncIdFlag)))
{
displayError("Exactly one of these flags must be specified:\n"
kLoadAssetFlagLong "\n"
kSyncFlagLong "\n"
kResetSimulationFlagLong "\n"
kCookMessagesFlagLong "\n"
kReloadAssetFlagLong "\n");
return MStatus::kInvalidParameter;
}
if(argData.isFlagSet(kListAssetsFlag))
{
MString otlFilePath;
{
status = argData.getFlagArgument(kListAssetsFlag, 0, otlFilePath);
if(!status)
{
displayError("Invalid argument for \"" kListAssetsFlagLong "\".");
return status;
}
}
mySubCommand = new AssetSubCommandListAssets(
otlFilePath
);
}
if(argData.isFlagSet(kLoadAssetFlag))
{
MString otlFilePath;
{
status = argData.getFlagArgument(kLoadAssetFlag, 0, otlFilePath);
if(!status)
{
displayError("Invalid argument for \"" kLoadAssetFlagLong "\".");
return status;
}
}
MString assetName;
{
status = argData.getFlagArgument(kLoadAssetFlag, 1, assetName);
if(!status)
{
displayError("Invalid argument for \"" kLoadAssetFlagLong "\".");
return status;
}
}
mySubCommand = new AssetSubCommandLoadAsset(
otlFilePath,
assetName
);
}
if(argData.isFlagSet(kReloadAssetFlag))
{
MObject assetNodeObj;
if(!getMObjectFromFlag(argData, kReloadAssetFlagLong, assetNodeObj, status))
return status;
MFnDependencyNode assetNodeFn(assetNodeObj);
AssetNode* assetNode = dynamic_cast<AssetNode*>(assetNodeFn.userNode());
assetNode->rebuildAsset();
mySubCommand = new AssetSubCommandSync(assetNodeObj);
}
if(argData.isFlagSet(kSyncFlag))
{
MObject assetNodeObj;
if(!getMObjectFromFlag(argData, kSyncFlagLong, assetNodeObj, status))
return status;
AssetSubCommandSync* subCommand = new AssetSubCommandSync(
assetNodeObj
);
if(argData.isFlagSet(kSyncAttributesFlag))
{
subCommand->setSyncAttributes();
}
if(argData.isFlagSet(kSyncOutputsFlag))
{
subCommand->setSyncOutputs();
}
if(argData.isFlagSet(kSyncHiddenFlag))
{
subCommand->setSyncOutputHidden();
}
if(argData.isFlagSet(kSyncTemplatedGeosFlag))
{
subCommand->setSyncOutputTemplatedGeos();
}
mySubCommand = subCommand;
}
if(argData.isFlagSet(kAutoSyncIdFlag))
{
MObject assetNodeObj;
if(!getMObjectFromFlag(argData, kAutoSyncIdFlagLong, assetNodeObj, status))
return status;
mySubCommand = new AssetSubCommandAutoSyncId(assetNodeObj);
}
if(argData.isFlagSet(kResetSimulationFlag))
{
MObject assetNodeObj;
if(!getMObjectFromFlag(argData, kResetSimulationFlagLong, assetNodeObj, status))
return status;
mySubCommand = new AssetSubCommandResetSimulation(assetNodeObj);
}
if(argData.isFlagSet(kCookMessagesFlag))
{
MObject assetNodeObj;
if(!getMObjectFromFlag(argData, kCookMessagesFlagLong, assetNodeObj, status))
return status;
mySubCommand = new AssetSubCommandCookMessages(assetNodeObj);
}
return MStatus::kSuccess;
}
MStatus AssetCommand::doIt(const MArgList& args)
{
MStatus status;
status = parseArgs(args);
if(!status)
{
return status;
}
return mySubCommand->doIt();
}
MStatus AssetCommand::redoIt()
{
return mySubCommand->redoIt();
}
MStatus AssetCommand::undoIt()
{
return mySubCommand->undoIt();
}
bool AssetCommand::isUndoable() const
{
return mySubCommand->isUndoable();
}