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So I have been talking with the event organisers that I made these modpacks for and we discussed the possibility of migrating from 1.20.1 Forge to 1.21.1 NeoForge, since it is more stable and also doesn't impact the peformance as much as Forge... There's also the reason of Sodium and it's side-mods (Iris Shaders, Sodium Extra, etc.) being officially supported on NeoForge, so we don't have to rely on third-party forks which might not be up-to-date with the originals
Not sure if you're up to doing this port, since it is for a different MC version and for a completely different mod loader entirely, so no rush! Might give an update whenever we actually decided to migrate to NeoForge, since there's also the issue of some mods that haven't migrated to NeoForge 1.21.1 yet, since it's a pretty relatively new version anyway
Have a great day!
The text was updated successfully, but these errors were encountered:
So I have been talking with the event organisers that I made these modpacks for and we discussed the possibility of migrating from 1.20.1 Forge to 1.21.1 NeoForge, since it is more stable and also doesn't impact the peformance as much as Forge... There's also the reason of Sodium and it's side-mods (Iris Shaders, Sodium Extra, etc.) being officially supported on NeoForge, so we don't have to rely on third-party forks which might not be up-to-date with the originals
Not sure if you're up to doing this port, since it is for a different MC version and for a completely different mod loader entirely, so no rush! Might give an update whenever we actually decided to migrate to NeoForge, since there's also the issue of some mods that haven't migrated to NeoForge 1.21.1 yet, since it's a pretty relatively new version anyway
Have a great day!
The text was updated successfully, but these errors were encountered: