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KeyboardNavigation.cs
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KeyboardNavigation.cs
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using MelonLoader;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Blindnautica
{
public class KeyboardNavigation
{
public static void OnUpdate()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
NavigateWithKeyboard(Direction.Up);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
NavigateWithKeyboard(Direction.Down);
}
else if (Input.GetKeyDown(KeyCode.LeftArrow))
{
NavigateWithKeyboard(Direction.Left);
}
else if (Input.GetKeyDown(KeyCode.RightArrow))
{
NavigateWithKeyboard(Direction.Right);
}
else if (Input.GetKeyDown(KeyCode.Tab))
{
NavigateWithKeyboard(Direction.Right);
}
else if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Tab))
{
NavigateWithKeyboard(Direction.Left);
}
else if (Input.GetKeyDown(KeyCode.Space))
{
ClickSelectedElement();
}
}
private static void NavigateWithKeyboard(Direction direction)
{
EventSystem eventSystem = EventSystem.current;
if (eventSystem != null)
{
GameObject selectedObject = eventSystem.currentSelectedGameObject;
if (selectedObject != null)
{
switch (direction)
{
case Direction.Up:
eventSystem.SetSelectedGameObject(selectedObject.GetComponent<Selectable>().FindSelectableOnUp().gameObject);
break;
case Direction.Down:
eventSystem.SetSelectedGameObject(selectedObject.GetComponent<Selectable>().FindSelectableOnDown().gameObject);
break;
case Direction.Left:
eventSystem.SetSelectedGameObject(selectedObject.GetComponent<Selectable>().FindSelectableOnLeft().gameObject);
break;
case Direction.Right:
eventSystem.SetSelectedGameObject(selectedObject.GetComponent<Selectable>().FindSelectableOnRight().gameObject);
break;
}
}
}
}
private static void ClickSelectedElement()
{
EventSystem eventSystem = EventSystem.current;
if (eventSystem != null)
{
GameObject selectedObject = eventSystem.currentSelectedGameObject;
if (selectedObject != null)
{
ExecuteEvents.Execute(selectedObject, new PointerEventData(eventSystem), ExecuteEvents.pointerClickHandler);
}
}
}
private enum Direction
{
Up,
Down,
Left,
Right
}
}
}