TriangleAdapt feasibility #220
Replies: 3 comments
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To be honest, I don't support placing more burdens on WTA. Because that has already been the worst part of the code in battle sys on considering of performance and will be rewritten latter. I think you can add skill info first and comment out the skill index. later on I may directly realize it |
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This is done now, so closing. |
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Oh, I have to withdraw my previous views. Previous I thought that since the WTA calc as a loop, thus a O(n) level MUL operation is unacceptable. But now I"m aware that each loop hold a "break", then it doesn't matter if the internal operation is more complicated. |
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I wanted to make a start on the TriangleAdapt skills next, but I know you had some reservations regarding multiplication in that part of the code.
Am I okay to make a start on them, or should I wait until it's better optimized?
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