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I also have Toonhud installed and active.
I play with all settings on the highest, TF2's profile on my graphics card (radeon) has its settings set to high as well.
This is my gpu:
Graphics Card Manufacturer - Powered by AMD
Graphics Chipset - Radeon RX 580 Series
Bus Type - PCI Express 3.0
Current Bus Settings - PCI Express 3.0 x8
BIOS Version - 015.050.002.001
Memory Size - 8192 MB
Memory Type - GDDR5
Memory Clock - 1650 MHz
Core Clock - 1266 MHz
Total Memory Bandwidth - 211 GByte/s
Memory Bit Rate - 6.60 Gbps
OpenGL® API Version - 4.6
OpenCL™ API Version - 2.0
I installed this texture improvement pack last night. In order to do this I:
Browsed to .../steam/steamapps/common/Team Fortress 2/tf/custom
Made new folder, named Texture Improvement Mod
Dragged contents of .zip's "The-closest-thing-to-an-updated-version-of-TF2-TIP-master" folder into the Texture Improvement Mod Folder
Afterwords, I played a few Valve Server Matchmaking matches successfully. In these servers, I noticed very detailed normal maps on everything, except every other texture was still low resolution/vanilla. In community servers or map itemtest this is not the case.
I logged on and played a match or two this evening but after they concluded, any further match I tried connecting to quickly crashed my game to desktop. Loading models in any way before attempting a Matchmaking connection does not prevent the issue. Any insight into what I have done wrong or what can be done to better understand the issue would be appreciated.
The text was updated successfully, but these errors were encountered:
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I also have Toonhud installed and active.
I play with all settings on the highest, TF2's profile on my graphics card (radeon) has its settings set to high as well.
This is my gpu:
Graphics Card Manufacturer - Powered by AMD
Graphics Chipset - Radeon RX 580 Series
Bus Type - PCI Express 3.0
Current Bus Settings - PCI Express 3.0 x8
BIOS Version - 015.050.002.001
Memory Size - 8192 MB
Memory Type - GDDR5
Memory Clock - 1650 MHz
Core Clock - 1266 MHz
Total Memory Bandwidth - 211 GByte/s
Memory Bit Rate - 6.60 Gbps
OpenGL® API Version - 4.6
OpenCL™ API Version - 2.0
I installed this texture improvement pack last night. In order to do this I:
Afterwords, I played a few Valve Server Matchmaking matches successfully. In these servers, I noticed very detailed normal maps on everything, except every other texture was still low resolution/vanilla. In community servers or map itemtest this is not the case.
I logged on and played a match or two this evening but after they concluded, any further match I tried connecting to quickly crashed my game to desktop. Loading models in any way before attempting a Matchmaking connection does not prevent the issue. Any insight into what I have done wrong or what can be done to better understand the issue would be appreciated.
The text was updated successfully, but these errors were encountered: