diff --git a/docs/wiki/framework/frag-framework.md b/docs/wiki/framework/frag-framework.md index 2c453eb7497..f140f31b8d6 100644 --- a/docs/wiki/framework/frag-framework.md +++ b/docs/wiki/framework/frag-framework.md @@ -30,7 +30,7 @@ class CfgAmmo { ace_frag_metal = 210; // Amount of metal being fragmented (grams) - information below ace_frag_charge = 185; // Amount of explosive filler (grams) - information below ace_frag_gurney_c = 2843; // Gurney velocity constant for explosive type - information below - ace_frag_gurney_k = 3/5; // Gurney shape factor - information below + ace_frag_gurney_k = 3/5; // Gurney velocity shape factor - information below ace_frag_classes[] = {"ACE_frag_large"}; // Type of fragments - information below ace_frag_skip = 0; // (Optional) Skip fragmentation for this ammo type (0-disabled, 1-enabled) - information below ace_frag_force = 1; // (Optional) Force fragmentation system (0-disabled, 1-enabled) - information below @@ -79,13 +79,13 @@ The Gurney constant for explosive force. You can find a list of common explosive †A rule of thumb from literature is that the Gurney constant is given as 0.338 times the detonation velocity. -### 2.4 Gurney shape factor +### 2.4 Gurney velocity shape factor `ace_frag_gurney_k` -The shape factor for the explosive configuration. You should choose it based on the general configuration of explosives/metal in the warhead. Most grenades for example are a sphere. Artillery and aircraft bombs are a cylinder. Mines generally a flat plate. Below is a list of the three common shapes and their factors. +The velocity shape factor for the explosive configuration. You should choose it based on the general configuration of explosives/metal in the warhead. Most grenades for example are a sphere. Artillery and aircraft bombs are a cylinder. Mines generally a flat plate. Below is a list of the three common shapes and their factors. -| Shape | Factor | +| Shape | Velocity Factor | | -------- | ------ | | Sphere | 3/5 | | Cylinder | 1/2 |