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Loading a state freezes the game. Tested in both Windows & Linux.
Loading works fine on the command line without -server argument. With the -server argument it hangs.
Occasionally it will load on the first attempt, but the 2nd or 3rd time you load it hangs.
Logfile:
SOFT RESET FINISHED
SYNCING (count): 0
IN CRITICAL SECTION
BLOCK CHECKSUM: 241
XOR CHECKSUM: 0
STALE CHECKSUM (dirty): 0
STALE CHECKSUM (all): 241
Reloaded, pc=173a
BLOCK CHECKSUM POST LOAD: 241
We are behind 141ms. Skipping video.
We are caught up 6ms
Peer 1 is caught up with 1.714641813185281647
Decreasing base delay from 40 to 20
Peer 1 is caught up with 2.714758014300639855
Decreasing base delay from 20 to 5
Reloaded, pc=aa0
Peer 1 is caught up with 3.700504569202787277
Decreasing base delay from 5 to 5
Peer 1 is caught up with 4.700620770318145485
Decreasing base delay from 5 to 5
Peer 1 is caught up with 5.700736971433503693
Decreasing base delay from 5 to 5
Reloaded, pc=aa0
Peer 1 is stale with last input at 6.245443116683832717 (6.256646282425211239)
The text was updated successfully, but these errors were encountered:
Gitweazle
changed the title
Loading save states is broken in CSUME 0.160
Loading save states is broken in CSUME64 0.160
Apr 7, 2016
Gitweazle
changed the title
Loading save states is broken in CSUME64 0.160
Loading save states is broken in CSUME64/32 0.160
Apr 7, 2016
Loading a state freezes the game. Tested in both Windows & Linux.
Loading works fine on the command line without -server argument. With the -server argument it hangs.
Occasionally it will load on the first attempt, but the 2nd or 3rd time you load it hangs.
Logfile:
SOFT RESET FINISHED
SYNCING (count): 0
IN CRITICAL SECTION
BLOCK CHECKSUM: 241
XOR CHECKSUM: 0
STALE CHECKSUM (dirty): 0
STALE CHECKSUM (all): 241
Reloaded, pc=173a
BLOCK CHECKSUM POST LOAD: 241
We are behind 141ms. Skipping video.
We are caught up 6ms
Peer 1 is caught up with 1.714641813185281647
Decreasing base delay from 40 to 20
Peer 1 is caught up with 2.714758014300639855
Decreasing base delay from 20 to 5
Reloaded, pc=aa0
Peer 1 is caught up with 3.700504569202787277
Decreasing base delay from 5 to 5
Peer 1 is caught up with 4.700620770318145485
Decreasing base delay from 5 to 5
Peer 1 is caught up with 5.700736971433503693
Decreasing base delay from 5 to 5
Reloaded, pc=aa0
Peer 1 is stale with last input at 6.245443116683832717 (6.256646282425211239)
The text was updated successfully, but these errors were encountered: