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Well this is harder than the simple android debug release. It's the same except that instead of running ant debug it needs some other processes like signing and so (I don't know how this work myself). But there is some info here and here
This are the APKs accepted by Google Play (So it would be great to have)
(fysx, Joemag-game, Ensayia-game have already submitted games to Google Play so they know about the process)
Open the issue for the future
The text was updated successfully, but these errors were encountered:
I plan on writing a guide on this for the wiki at some point, but it basically boils down to this:
generate a keystore (there are a ton of tutorials for how to do this)
edit a config file to point to the keystore (it's one of the base directory files in love-android-sdl2)
run ant release and provide the key's password when prompted
the script will sign it and zipalign it, and dump the apk into the bin folder
I could see this being particularly difficult to automate, since the ant requires user intervention and configuration files must be edited as there's no 'default' place for the keystore.
Well this is harder than the simple android debug release. It's the same except that instead of running ant debug it needs some other processes like signing and so (I don't know how this work myself). But there is some info here and here
This are the APKs accepted by Google Play (So it would be great to have)
(fysx, Joemag-game, Ensayia-game have already submitted games to Google Play so they know about the process)
Open the issue for the future
The text was updated successfully, but these errors were encountered: