Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Heavy is too slow #27

Open
eno26 opened this issue Dec 9, 2023 · 1 comment
Open

Heavy is too slow #27

eno26 opened this issue Dec 9, 2023 · 1 comment

Comments

@eno26
Copy link

eno26 commented Dec 9, 2023

Our beloved fatman known as the heavy is way too slow in most deathrun maps, forcing him to perform weird maneuvers to jump past
certain traps.
This isn't a specific map issue, because most, if not all maps were designed in mind of every mercenary having the same speed, and that's of course meant to be different in this version of Deathrun, but Heavy is pretty much unusable on 70% of the maps.
I would suggest making him slightly faster, just so he can make these jumps (obviously would have to be disabled whenever the player equips the G.R.U).

@worMatty
Copy link

If the server operator wants to make that class faster they are free to do so using the provided console variables.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants