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I'm told that at present in DRN, when an activator picks up a health kit, as in vanilla TF2 mechanics they are healed for a percentage of their max health. If an activator has a scaled max health of 2000 HP, then picking up a medium kit will grant them 1000 HP. This seems to be making arena fights go on for a very long time and feel unfair.
I suggest scaling down the health received from packs to match the activator's usual amount for their class. e.g. If they're a Heavy, their max HP is usually 300, so a medium pack would grant 150. If accounting for the player's class is too much hassle, I'm sure that just using the max HP of a Heavy or Soldier would suffice.
The text was updated successfully, but these errors were encountered:
I'm told that at present in DRN, when an activator picks up a health kit, as in vanilla TF2 mechanics they are healed for a percentage of their max health. If an activator has a scaled max health of 2000 HP, then picking up a medium kit will grant them 1000 HP. This seems to be making arena fights go on for a very long time and feel unfair.
I suggest scaling down the health received from packs to match the activator's usual amount for their class. e.g. If they're a Heavy, their max HP is usually 300, so a medium pack would grant 150. If accounting for the player's class is too much hassle, I'm sure that just using the max HP of a Heavy or Soldier would suffice.
The text was updated successfully, but these errors were encountered: