Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Scale the amounts of health received from health packs by activators to match their usual class amounts #25

Open
worMatty opened this issue Apr 23, 2023 · 0 comments

Comments

@worMatty
Copy link

I'm told that at present in DRN, when an activator picks up a health kit, as in vanilla TF2 mechanics they are healed for a percentage of their max health. If an activator has a scaled max health of 2000 HP, then picking up a medium kit will grant them 1000 HP. This seems to be making arena fights go on for a very long time and feel unfair.

I suggest scaling down the health received from packs to match the activator's usual amount for their class. e.g. If they're a Heavy, their max HP is usually 300, so a medium pack would grant 150. If accounting for the player's class is too much hassle, I'm sure that just using the max HP of a Heavy or Soldier would suffice.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant