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rotate_gesture.lua
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rotate_gesture.lua
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-- Kazari, a touch gesture library.
--
-- Copyright (C) 2022 Miku AuahDark
--
-- This software is provided 'as-is', without any express or implied
-- warranty. In no event will the authors be held liable for any damages
-- arising from the use of this software.
--
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it
-- freely, subject to the following restrictions:
--
-- 1. The origin of this software must not be misrepresented; you must not
-- claim that you wrote the original software. If you use this software
-- in a product, an acknowledgment in the product documentation would be
-- appreciated but is not required.
-- 2. Altered source versions must be plainly marked as such, and must not be
-- misrepresented as being the original software.
-- 3. This notice may not be removed or altered from any source distribution.
---@type string
local path = (...):sub(1, -string.len(".rotate_gesture") - 1)
---@type Kazari.BaseGesture
local BaseGesture = require(path..".base_gesture")
---@type Kazari.Util
local util = require(path..".util")
---Implements rotate gesture
---@class Kazari.RotateGesture
local RotateGesture = {}
RotateGesture.__index = RotateGesture ---@private
RotateGesture.__parent = BaseGesture ---@private
---@package
---@param constraint Kazari.AnyConstraint?
function RotateGesture:init(constraint)
self.constraint = constraint ---@private
end
---@generic T
---@param context T
---@param func fun(context:T,angle:number,da:number)
function RotateGesture:onRotate(context, func)
self.onRotateContext = context ---@private
self.onRotateCallback = func ---@private
end
---@generic U
---@param context U
---@param func fun(context:U,angle:number)
function RotateGesture:onRotateComplete(context, func)
self.onRotateDoneContext = context ---@private
self.onRotateDoneCallback = func ---@private
end
---@param x number
---@param y number
---@param pressure number
function RotateGesture:touchpressed(id, x, y, pressure)
if not util.pointInConstraint(x, y, self.constraint) then
return false
end
if not self.t1 then
self.t1 = {id, x, y} ---@private
elseif not self.t2 then
self.t2 = {id, x, y} ---@private
-- Start gesture
self:_updateGesture(0)
else
return false
end
return true
end
---@param x number
---@param y number
---@param dx number
---@param dy number
---@param pressure number
function RotateGesture:touchmoved(id, x, y, dx, dy, pressure)
-- Update gesture
if self.t1 and id == self.t1[1] then
self.t1[2], self.t1[3] = x, y
if self.t2 then
self:_updateGesture(1)
end
elseif self.t2 and id == self.t2[1] then
self.t2[2], self.t2[3] = x, y
self:_updateGesture(1)
else
return false
end
return true
end
---@param x number
---@param y number
function RotateGesture:touchreleased(id, x, y)
if self.t1 and id == self.t1[1] then
self.t1[2], self.t1[3] = x, y
if self.t2 then
self:_updateGesture(2)
end
self.t1 = self.t2 ---@private
self.t2 = nil ---@private
elseif self.t2 and id == self.t2[1] then
self.t2[2], self.t2[3] = x, y
self:_updateGesture(2)
self.t2 = nil ---@private
else
return false
end
return true
end
---@private
---@param mode 0|1|2
function RotateGesture:_updateGesture(mode)
local a = math.atan2(self.t2[3] - self.t1[3], self.t2[2] - self.t1[2])
if mode == 0 then
self.initAngle = a ---@private
self.angle = 0 ---@private
end
local da = a - self.initAngle
if da > math.pi then
da = 2 * math.pi - da
elseif da < -math.pi then
da = 2 * math.pi + da
end
self.initAngle = a ---@private
self.angle = self.angle + da ---@private
if self.onRotateCallback then
self.onRotateCallback(self.onRotateContext, self.angle, da)
end
if mode == 2 then
if self.onRotateDoneCallback then
self.onRotateDoneCallback(self.onRotateDoneContext, self.angle)
end
self.initAngle = nil ---@private
self.angle = nil ---@private
end
end
function RotateGesture:__tostring()
return string.format("RotateGesture<%p>(%p)", self, self.constraint)
end
setmetatable(RotateGesture, {
__call = function(_, constraint)
local object = setmetatable({}, RotateGesture)
object:init(constraint)
return object
end
})
return RotateGesture