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OoT3D animation export issue #37

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MDUltra opened this issue Jan 13, 2024 · 0 comments
Open

OoT3D animation export issue #37

MDUltra opened this issue Jan 13, 2024 · 0 comments

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@MDUltra
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MDUltra commented Jan 13, 2024

Hi, noticed while exporting models using your old OoT3D importer Blender plugin and your new Fin Model Utility, the latter seems to be exporting with some issues.

Here's a few screenshots to help illustrate what I'm on about:
image
Here it looks like Mido's mido_walk_loop has 14 frames of animation, but when exported (The format doesn't really matter all that much), it appears as though it exports only 11 of those frames (0-1 appear to be identical).
image

Below is the same .zar imported using your old importer:
image

Now I'm not sure if this is just Blender, but it looks like the frames of animation don't line up in orthographic.
Mido4

In any case, please see the full animation export from both utilities:
Mido5
Mido6

The one exported from Fin Model Utility doesn't seem like it's looping correctly.
It doesn't seem to start at frame 0, either, instead starting at one before animating proper, although I'm unsure if this means anything.

I hope this helps, I'm trying to be as descriptive as I can.
By the way, this doesn't just apply to this one animation. It looks like zelda_hintstone exports with 44 of 55 frames (0-1 seem to be identical again).

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